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2004-12-23(svn r1266) -Fix: fix some cygwin/mingw warningsdarkvater
-Note: when compiling with MinGW (-mno-cygwin) __MINGW32__ is defined; when compiling without it __CYGWIN32__ is defined. You need to set either -mno-cygwin (MinGW) or -mwin32 (Cygwin) to have WIN32 defined
2004-12-23(svn r1262) -Fix: [1088996] kill some warnings for MinGW (luzi82)darkvater
2004-12-19(svn r1171) Fix: Console hotkey works again on keyboards where this key is a ↵dominik
deadkey.
2004-12-18(svn r1154) -Add: [Network] Forked dedicated server (start openttd with -Df) ↵truelight
(GeniusDex)
2004-12-17(svn r1148) Fix: The console hotkey is finally working properly on all ↵dominik
keyboards. It's the key on the top left corner
2004-12-15(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. ↵darkvater
Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
2004-12-14(svn r1090) -Fix: Made the _openttd_revision variable global, and with that truelight
hopefully killed the windows-revision problem. If WITH_REV is defined, for both Windows as *nix system _openttd_revision is filled with normal info, else _openttd_revision is set to 'norev000' -Fix: Small possible server-crash
2004-12-14(svn r1079) -Fix: you can once again quit the game in windows by pressing ↵darkvater
ALT+F4 or the 'exit' button in the main menu.
2004-12-13(svn r1076) Feature: Patch setting to autosave the game on exitdominik
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-12-02(svn r901) Small step in the process to clean up the DPARAM mess:tron
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns
2004-11-25(svn r815) Include strings.h only in the files which need it.tron
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-15(svn r623) -Feature: [ 1066504 ] Pause key pauses the gametron
2004-11-14(svn r586) -Fix: [1066114] Code error in win32.c Thanks Shaidarkvater
-Fix: ttd.vcproj change to hard-set compilation as C, as well as adding WITH_SDL to debug mode. If you don't have SDL just remove that.
2004-09-27(svn r328) -Fix: remove some unlogical alloca()s (Tron)darkvater
2004-09-23(svn r312) -Fix: [926105] ctrl + d bug. Longest outstanding bug has been ↵darkvater
fixed \o/ 2004-03-30 (Tron) -Fix: [1030393] some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron)
2004-09-21(svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game ↵darkvater
Options' menu which lets you set fullscreen ingame.
2004-09-18(svn r293) -Feature: Windows now shows (available) revision, release ↵darkvater
information in title bar
2004-09-12(svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now ↵darkvater
default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc).
2004-09-12(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵darkvater
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-11(svn r207) -Codechange: randomizer handlingsignde
-Fix: desync problem fixes -Fix: server doesnt hang anymore when a client timed out -Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
2004-09-11(svn r200) -Fix: oops, ALT+F4 didn't work anymore. Fixed now.darkvater
2004-09-11(svn r199) -Fix: [993374] Pressing alt locks the game - sort of a bug. I ↵darkvater
hope I didn't break anything :O
2004-09-10(svn r197) -Fix: Disable Fast Forward in network games visually (didn't work ↵darkvater
anyways, just showed graphical output)
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-09-06(svn r165) -Feature: Option to sort vehicles in vehicle-list window by ↵darkvater
different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code). -Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-03(svn r154) -Fix: some people while using MSVC don't have VK_OEM_3 defined? ↵darkvater
Or it could be Win2000/XP only
2004-09-03(svn r152) -Fix: [1021061] windows WKC_BACKQUOTE [US] (sign_de)darkvater
2004-08-24(svn r136) -Feature/Fix: Console Rev #2 and WKC_BACKQUOTE this patch adds ↵darkvater
new features to the ingame console and inserts a new keymanagement for windows pcs... (sign_de)
2004-08-13(svn r50) -Fix hopefully the win98 crashes related to music/sound (orudge)darkvater
2004-08-10(svn r9) Fixed a couple of warnings and minor coding issuesdominik
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight