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2006-10-06(svn r6661) Feature: Windows are not restricted to 32 widget items anymore. belugas
The functions required to do so are to be found in window.h. Rather then use the old deprecated disabled_state, hidden_state and click_state uint32 variables, we now need to use accessors like SetWindowWidgetDisabledState, SetWindowWidgetHiddenState or SetWindowWidgetLoweredState. This is the final commit for the merge of XTDwidget branch.
2006-10-03(svn r6631) -Codechange: Use accessors for click_state.belugas
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
2006-09-23(svn r6499) -Codechange: Finally, got "byte event" outside of the union ↵belugas
WindowEvent, which is now a struct
2006-09-08(svn r6423) -Codechange: Replace two magic numbers by appropriate ↵belugas
enum/define value
2006-09-04(svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it ↵Darkvater
to 'data'.
2006-08-29(svn r6222) Remove struct ColorList, because the names of its attributes are ↵tron
plain confusing All the struct holds is a simple colour gradient, so using a simple array with 8 entries is more clear Also add the names of colour the gradients as enum
2006-08-29(svn r6210) Remove FR_NOBORDER, because it is exclusivly used in conjunction ↵tron
with FR_TRANSPARENT
2006-08-29(svn r6209) Move DrawFrameRect() out of gfx.[ch], because it uses data ↵tron
(_color_list) which the renderer shouldn't have know about
2006-08-22(svn r6046) CodeChange : Rename WWT_5 Widget type to WWT_LABEL : a centered ↵belugas
label CodeChange : Move almost all fixed strings from ON_PAINT event to Widget array using WWT_LABEL. Feature : All "Select Refit Cargo" are now centered, instead of been left aligned
2006-05-06(svn r4753) - Truncate text in dropdown lists to stop text overflowing.peter1138
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2005-12-28(svn r3349) Fix off-by-one error in drawing matrix widget, from r3181.peter1138
2005-12-14(svn r3302) - Fix: split drawing of text buttons and the closebox, so the ↵peter1138
closebox symbol can be centred.
2005-11-29(svn r3247) - Fix: "[ 1335580 ] sticky windows not sticky anymore" peter1138
Determine clicked status of sticky icon from window flags rather than the widget click state. This keeps the status in one place where it can't get out of sync.
2005-11-22(svn r3225) - Fix for "[ 1359165 ] Autoreplace problem with r3171 and later" ↵peter1138
-- Move the disabled/hidden bits to custom data in window struct.
2005-11-15(svn r3184) GB/SBtron
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-11-14(svn r3178) - Codechange: move static _dropdown_* vars into the window ↵peter1138
custom data, giving var1 and var2 more meaningful names.
2005-11-12(svn r3171) - Codechange: remove static _dropdown_disabled/_dropdown_hidden ↵peter1138
variables, as a window already contains this information.
2005-11-04(svn r3134) Forgot to commit one file in r3133tron
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-09-23(svn r2974) -Fix: Drag and drop selection on drop down boxes didn't select ↵peter1138
correct item when some items were hidden. -Separate disabled and hidden masks in drop downs to support both hidden and disabled items.
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-09-10(svn r2932) Give the strings consisting of an up/a down arrow symbolic namestron
2005-07-28(svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums ↵celestar
from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf.
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2664) Remove depedency on player.h from variables.htron
2005-07-15(svn r2573) Codechange: Removed WDF_RESTORE_DPARAM, it's not needed with the ↵ludde
new string system. Also fixed a bug introduced in r2564, forgot to remove 4 global variables in network_gui.c.
2005-07-08(svn r2535) Tabstron
2005-07-08(svn r2530) - Fix: [ 1219829 ] Mouse-wheel crashes OTTD. Widget detection ↵Darkvater
failed to detect the most-right and most-bottom pixels of a widget. If scrollwheel is used on a not-found widget (such as the background of the toolbar), it will now fail correctly (glx)
2005-06-15(svn r2444) - CodeChange: Add an enum for demagicifying the values of the ↵hackykid
'flags' parameter of DrawFrameRect(). (_Abraxa_)
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-04-07(svn r2161) - Fix: When resizing a window, the button is also visibly depressedDarkvater
- CodeChange: Use images as arrows in the scenario-date scroller, looks better - Feature: Clicked buttons with images/text now visibly depress their contents when pressed (eg it really seems like the button is moving) - Fix: Fix sprite offsets of the arrow sprites in openttd.grf
2005-02-13(svn r1867) Include tables/sprites.h only in files which need ittron
2005-01-26(svn r1679) Fix: dropdown menus now returns the index of the string that was ↵bjarni
clicked even if a previous item is hidden This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations like you can't hide an item in the middle of the list ;)
2005-01-22(svn r1596) Add some more staticstron
2005-01-06(svn r1402) Trim trailing whitespacetron
2005-01-04(svn r1380) -Fix: missed widget fixes; thanks Jango and TestMan57darkvater
2005-01-04(svn r1379) -Fix: various GUI glitches. Added default sizes to various ↵darkvater
widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
2005-01-04(svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. ↵darkvater
Anywhere where there are horizontal scrollers these are now left/right arrows
2005-01-04(svn r1368) -Fix: Disabled dropdown menu options are gray again (instead of ↵truelight
blue) (redid revision 1357)
2005-01-03(svn r1357) -Fix: Disabled dropdown menu options are gray again (instead of ↵darkvater
blue)
2005-01-03(svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵truelight
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way
2005-01-03(svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL)darkvater
-Copyright notice is now 2002-2005 for all languages
2005-01-02(svn r1326) fixed compiler warnings in vehicle_gui.c and widget.cbjarni
2005-01-02(svn r1323) Adding autoreplace featurebjarni
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2004-12-15(svn r1121) -Feature: Added sticky windows feature. A small pin allows the ↵darkvater
user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San) -To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
2004-12-15(svn r1112) -Fix: _decode_parameters was increased to [20], but not all ↵truelight
temp-dparams were
2004-11-25(svn r815) Include strings.h only in the files which need it.tron
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.