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2006-01-05(svn r3365) Staticise 36 functionstron
2005-11-16(svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. ↵peter1138
This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct. - Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact.
2005-11-16(svn r3210) -Codechange: use IsRailWaypoint where possible (instead of ↵truelight
magicnumbers) -Codechange: IsRailWaypoint should take 'tile', not 'm5'
2005-11-12(svn r3167) - NewGRF: Start moving custom station code to separate files.peter1138
Rewrite handling of station classes. Allow for more than 8 station tile layouts. Start of code to unload custom stations.
2005-10-16(svn r3049) Replace byte/int/uint by RailType where appropriatetron
2005-07-31(svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and ↵celestar
replaced it by a member of RailtypeInfo
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-17(svn r2626) static, const, misc.tron
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-04-22(svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() ↵tron
and CmdRestoreOrderIndex(): - Check if the vehicle exists - Check if the vehicle belongs to the correct player - Check if the new order is valid (type, destination, flags) (CmdInsertOrder)
2005-03-24(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.htruelight
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking)