Age | Commit message (Collapse) | Author | |
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2006-05-27 | (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵ | KUDr | |
support and users for testing. | |||
2006-05-09 | (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and ↵ | rubidium | |
RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity | |||
2006-05-06 | (svn r4755) - Newstations: add a gui station tile drawing routine and use it ↵ | peter1138 | |
in place of the existing one for waypoints. | |||
2006-05-04 | (svn r4739) - Newstations: remove cargo type parameter of ↵ | peter1138 | |
GetCustomStationRelocation() as we can determine it internally | |||
2006-05-03 | (svn r4723) - Newstations: add TileIndex parameter to station resolver. | peter1138 | |
2006-04-27 | (svn r4593) CodeChange : Renamed spec (when using StationSpec) to statspec. | belugas | |
This is following the same scheme as for IndustrySpec | |||
2006-04-23 | (svn r4541) Add a type for slopes and replace many magic numbers by the ↵ | tron | |
appropriate enums | |||
2006-04-18 | (svn r4471) - Pools: Add a facility for calling a custom function during ↵ | peter1138 | |
pool block clean up. | |||
2006-04-18 | (svn r4464) -Codechange: Oops, forgot one file in last commit | celestar | |
2006-04-17 | (svn r4460) - Newstations: remove unused class_id / stat_id variables from the | peter1138 | |
Station struct. | |||
2006-04-12 | (svn r4383) - Codechange: Remove extraneous code from 4354; no need to get ↵ | peter1138 | |
RailTypeInfo when we already have it... | |||
2006-04-11 | (svn r4354) [Elrail][NewGRF] Codechange: Drawing of custom waypoints with ↵ | peter1138 | |
custom ground sprites used the index of the rail type as an offset. With the introduction of elrails this offset is incorrect, so instead there is now a lookup table within the RailTypeInfo struct to explicitly list the offset. | |||
2006-04-10 | (svn r4342) Change the first two parameters of commands - virtual pixel ↵ | tron | |
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand() | |||
2006-04-05 | (svn r4280) -Codechange: Add and make use of map accessors concerning ↵ | celestar | |
railway waypoints | |||
2006-04-03 | (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 ↵ | celestar | |
by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty | |||
2006-03-26 | (svn r4133) - Some miscellaneous changes (unconverted TownID in function ↵ | Darkvater | |
definition, Owner instead of byte, remove obsolete member and compare waypoint index with 0 not STR_NULL) | |||
2006-03-19 | (svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to ↵ | tron | |
get information about rail tiles | |||
2006-03-17 | (svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}() | tron | |
2006-03-08 | (svn r3783) Replace further ints and magic numbers by Direction, ↵ | tron | |
DiagDirection and friends | |||
2006-03-01 | (svn r3697) Rename DIAG1/DIAG2 to X resp. Y as this conveys a bit better in ↵ | tron | |
which direction a pieces of rail goes | |||
2006-03-01 | (svn r3696) Add functions to turn a tile into a normal rail ↵ | tron | |
tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring | |||
2006-02-20 | (svn r3627) - Change all hardcoded 255 max-saveload versions with the define ↵ | Darkvater | |
SL_MAX_VERSION | |||
2006-01-29 | (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵ | Darkvater | |
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals. | |||
2006-01-05 | (svn r3365) Staticise 36 functions | tron | |
2005-12-14 | (svn r3297) Staticise | tron | |
2005-11-16 | (svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. ↵ | peter1138 | |
This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct. - Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact. | |||
2005-11-16 | (svn r3210) -Codechange: use IsRailWaypoint where possible (instead of ↵ | truelight | |
magicnumbers) -Codechange: IsRailWaypoint should take 'tile', not 'm5' | |||
2005-11-12 | (svn r3167) - NewGRF: Start moving custom station code to separate files. | peter1138 | |
Rewrite handling of station classes. Allow for more than 8 station tile layouts. Start of code to unload custom stations. | |||
2005-11-11 | (svn r3166) Constify read-only accesses of custom stations | peter1138 | |
2005-11-05 | (svn r3140) Building/removing a waypoint could leave old PBS reservations ↵ | peter1138 | |
behind. This ensures they are cleared. | |||
2005-10-21 | (svn r3075) -PBS: Keep track reservation state while building and removing a ↵ | peter1138 | |
waypoint. | |||
2005-10-16 | (svn r3049) Replace byte/int/uint by RailType where appropriate | tron | |
2005-08-01 | (svn r2781) Fix some of the issues with variables in .h files. | ludde | |
2005-07-31 | (svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and ↵ | celestar | |
replaced it by a member of RailtypeInfo | |||
2005-07-24 | (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic ↵ | celestar | |
numbers by enums. There remains work in gfx.c to move the "transparency" and "recolor" bits around to make space for more sprites. However, 2800 additional sprites can now be loaded. There also remains cleanup and Doxygen work on many of the header files. | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-21 | (svn r2669) Shuffle some more stuff around to reduce dependencies | tron | |
2005-07-16 | (svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is ↵ | celestar | |
steep (i.e. spans two height levels) and use it throughout the code. -Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to build a depot on it. Wraps some bitmagic which seems quite unreadable at first glance | |||
2005-07-13 | (svn r2558) Change the internal map format from 7 arrays to one array of ↵ | tron | |
structs, this doesn't change the saved format for now. It's a stepping stone for further changes. | |||
2005-07-08 | (svn r2535) Tabs | tron | |
2005-06-25 | (svn r2486) Turn TILE_FROM_XY into an inline function and rename it to ↵ | tron | |
TileVirtXY | |||
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron | |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-30 | (svn r2387) - CodeChange: made the saveload code more readable and also ↵ | Darkvater | |
removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big. - Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types. | |||
2005-05-15 | (svn r2324) Introduce _cmd_text for passing strings with a command instead ↵ | tron | |
of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. | |||
2005-05-09 | (svn r2287) - Fix (regression): cast stationcount to unsigned instead of p1 ↵ | Darkvater | |
to signed when checking valid waypoint types. Thanks for pointing it out Tron | |||
2005-05-09 | (svn r2286) - CodeChange: paramcheck the next batch of commands. | Darkvater | |
- Fix (regression): fix up terraform land where every player can terraform land (towns, map generation), and player can terraform different corners; used for building tunnels | |||
2005-03-24 | (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h | truelight | |
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking) |