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path: root/water_map.h
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2006-09-05(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because ↵Darkvater
it accepts DiagDirections, and add TileOffsByDir that handles Directions. -Codechange: Make the treeloop use TileOffsByDir().
2006-06-04(svn r5101) Add a function to convert an axis and a flag for north/south ↵tron
into a DiagDirection. Use it for bridge ramps and ship depots
2006-06-03(svn r5084) - Add owner attribute to canals and locks. This makes them more ↵peter1138
useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
2006-04-23(svn r4541) Add a type for slopes and replace many magic numbers by the ↵tron
appropriate enums
2006-04-03(svn r4252) -Codechange: Make more use of map accessors. water_cmd is now ↵celestar
map access free
2006-04-03(svn r4251) -Fix: Silence a warning in GetWaterTileTypecelestar
2006-04-03(svn r4250) -Codechange: Further use of map accessors for water tilescelestar
2006-03-31(svn r4212) -Codechange: Add and make use of an accessor that retrieves the ↵celestar
type of a water tile. Add an enum describing the different water tiles
2006-03-30(svn r4172) -Codechange: Added a few accessors to work with ShipDepots and Lockscelestar
2006-03-30(svn r4171) -Codechange: Create map accessor functions for creating ship ↵celestar
depots and locks. Make use of them
2006-03-01(svn r3714) Add functions to turn tiles into water and shore tilestron