Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-07-29 | (svn r5631) Don't allocate memory for information about a sprite which isn't ↵ | tron | |
drawn | |||
2006-07-29 | (svn r5630) Replace a boolean variable by continue | tron | |
2006-07-29 | (svn r5629) Simplify the test whether two bounding boxes overlap | tron | |
2006-07-29 | (svn r5628) Rename the attributes for the bounding box of struct ↵ | tron | |
ParentSpriteToDraw to something sensible. Half of them was totally off: right is left, bottom is top *sigh* | |||
2006-07-26 | (svn r5609) CodeChange : Apply coding style | belugas | |
2006-07-23 | (svn r5597) Remove the unused attribute ground_child from struct ViewportDrawer | tron | |
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron | |
2006-06-10 | (svn r5210) Many small changes which piled up: const, unsigned, variable ↵ | tron | |
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. | |||
2006-05-11 | (svn r4819) -Debug: When clicking on a vehicle in the viewport, the index ↵ | celestar | |
and address of the vehicle get dumped for "misc" debug levels >= 2 | |||
2006-05-09 | (svn r4802) - Codechange: replace _stringwidth_base and associated magic ↵ | peter1138 | |
numbers with a FontSize enum, using the numbers (which are SpriteIDs) in only the places needed. | |||
2006-04-23 | (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} | tron | |
2006-04-23 | (svn r4541) Add a type for slopes and replace many magic numbers by the ↵ | tron | |
appropriate enums | |||
2006-04-21 | (svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium) | celestar | |
2006-04-03 | (svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZE | celestar | |
2006-03-21 | (svn r3995) -Fix: Committed one file too much in 3992 (Thanks to Tron for ↵ | celestar | |
pointing it out) | |||
2006-03-20 | (svn r3992) -Fix: Rewrote the code to determine whether a rail-tile can be ↵ | celestar | |
terraformed. Fixes a bug where you could terraform a tunnel (fixed by r3228, but reverted that one) Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts. That means the terraform feature should not work as intended; it also uses _valid_tileh_slopes to determine valid configurations instead of hand-brewn stuff. TODO: _terraform_err_tile and similar TileIndices should have INVALID_TILE as "unused", not 0. (0 is a valid tile). | |||
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-01-05 | (svn r3365) Staticise 36 functions | tron | |
2006-01-05 | (svn r3364) Remove 3 unused functions (ScrollWindowToTile, ↵ | tron | |
AllocateWindowAutoPlace, AllocateWindowAutoPlace2) | |||
2005-12-02 | (svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type. | Darkvater | |
- CodeChange: adhere the global variables in autorail.h to the coding style (eg. start with underscore). | |||
2005-11-18 | (svn r3218) -Feature: Multiheaded train engines will now stay in the same train | bjarni | |
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump | |||
2005-11-16 | (svn r3204) Make handling of clicking on vehicles a bit less ugly by ↵ | tron | |
avoiding function declarations in .c files and unnecessary indirection | |||
2005-10-03 | (svn r3010) Get rid of quite some dubious casts, either by using GB(), ↵ | tron | |
proper types or just removing them | |||
2005-10-02 | (svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc) | Darkvater | |
Fix warning in graph_gui.c with const problem | |||
2005-08-08 | (svn r2845) Remove sprite size caching, it was unused | tron | |
This makes GetSpriteDimension() superflous, because now it's just a thin wrapper around GetSprite() returning only part of the information, therefore remove it too | |||
2005-07-24 | (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic ↵ | celestar | |
numbers by enums. There remains work in gfx.c to move the "transparency" and "recolor" bits around to make space for more sprites. However, 2800 additional sprites can now be loaded. There also remains cleanup and Doxygen work on many of the header files. | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-21 | (svn r2669) Shuffle some more stuff around to reduce dependencies | tron | |
2005-07-19 | (svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* ↵ | ludde | |
instead of Dijkstra. - Benchmark shows that NTP is now around 10x faster than NPF. - Made IsTunnelTile macro to determine if a tile is a tunnel. - Added some useful debugging functions for making tiles red / getting accurate timestamps. - Remove old depot finding algorithm. - Disable warning for signed/unsigned comparisons. | |||
2005-07-17 | (svn r2626) static, const, misc. | tron | |
2005-07-17 | (svn r2619) Fix: [viewport] Fix potential buffer overflow reported by Tron | ludde | |
2005-07-16 | (svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is ↵ | celestar | |
steep (i.e. spans two height levels) and use it throughout the code. -Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to build a depot on it. Wraps some bitmagic which seems quite unreadable at first glance | |||
2005-07-15 | (svn r2580) Change: Added {INDUSTRY} command for printing industry names ↵ | ludde | |
instead of the old {TOWN} {STRING} way. - The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT. Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly. | |||
2005-07-08 | (svn r2535) Tabs | tron | |
2005-07-08 | (svn r2532) - Fix: Don't waste space using an int where a byte would ↵ | hackykid | |
suffice. (ludde) | |||
2005-07-05 | (svn r2521) -Codechange: Removed trailing "\n"s from DEBUG statements | celestar | |
2005-06-29 | (svn r2496) -Fix: [1179933] When toggling build/remove via keyboard the ↵ | tron | |
selection wasn't correctly redrawn | |||
2005-06-25 | (svn r2486) Turn TILE_FROM_XY into an inline function and rename it to ↵ | tron | |
TileVirtXY | |||
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron | |
2005-06-21 | (svn r2470) - Fix: Display station signs correctly in smallest zoom level ↵ | hackykid | |
in transparent buildings or tranparant station signs mode. (Peter1138) | |||
2005-06-20 | (svn r2465) Remove some unreachable code | tron | |
2005-06-15 | (svn r2444) - CodeChange: Add an enum for demagicifying the values of the ↵ | hackykid | |
'flags' parameter of DrawFrameRect(). (_Abraxa_) | |||
2005-06-15 | (svn r2440) - Fix: [newgrf] Fix the spritesorter to handle overlapping ↵ | hackykid | |
sprites properly, this fixes display problems with really short wagons. (algorithm by patchman, ported by therax) - Fix: [newgrf] Too short wagons could break the 'follow next vehicle' code used in the traincontroller. Clamp better to prevent this. | |||
2005-06-14 | (svn r2438) - Feature: New display option, 'transparent station signs', ↵ | hackykid | |
makes station signs transparent instead of using a solid bar to draw text on (peter1138) | |||
2005-06-06 | (svn r2420) - Codechange: magic number elminitation of cursorsprites. | Darkvater | |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-28 | (svn r2370) Replace some magic numbers with symbolic names | tron | |
2005-05-27 | (svn r2369) Remove _thd_ptr: It always holds the address of _thd | tron | |
2005-03-24 | (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h | truelight | |
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking) |