Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-24 | (svn r3671) -Code cleanup: fixed style and removed commented out code in ↵ | bjarni | |
video/cocoa_v.m | |||
2006-02-24 | (svn r3670) -Codechange: [OSX] rewrote a part of the cocoa video driver to ↵ | bjarni | |
speed it up by 1000% in fullscreen rewrote QZ_DrawScreen to only redraw dirty rectangles (instead of everything) This reduce the OpenTTD time spent on this function from 75% to 6,7% (in main menu) Note: window mode is unaffected by this commit Note: the mouse pointer can now leave artefacts in debug mode | |||
2006-02-20 | (svn r3640) - Remove win32-only variables from variables.h and put them into ↵ | Darkvater | |
win32_v.c. Also ifdef the win32 specific configuration file settings. | |||
2006-02-19 | (svn r3618) -Codechange: [OSX] reduce the time spend in the cocoa video driver | bjarni | |
by caching global vars in local vars, the CPU keeps them in registers when looping all pixels on screen this reduce reading from RAM, which is much slower (Tron wrote this after I detected that those loops used a lot of time) Note: since the reduced time is waiting for the RAM, the actual CPU usage is not reduced. This means that it's only detectable while fast forwarding and other situations when OTTD wants to use more than 100% of the CPU time | |||
2006-02-18 | (svn r3617) Fix warning introduced in r3616 | tron | |
2006-02-18 | (svn r3616) Style sweep | tron | |
2006-02-18 | (svn r3615) Remove the Quartz key codes from the public cocoa video driver ↵ | tron | |
interface | |||
2006-02-12 | (svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD ↵ | bjarni | |
macros for endian conversion This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy | |||
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-01-09 | (svn r3393) -Fix: [OSX] some keyboards had a different scancode for opening ↵ | bjarni | |
the console (egladil) | |||
2006-01-06 | (svn r3375) -Add: [ FS#29 ] show an error dialog for OSX cocoa driver (egladil) | truelight | |
2005-12-24 | (svn r3339) Remove unnecessary includes | tron | |
2005-12-19 | (svn r3320) - Fix: FS#22 - Exiting with double size enabled saves wrong ↵ | Darkvater | |
window size. Reset the window size to its true size upon exiting when double-size is active. Is set in ClientSizeChanged. | |||
2005-12-11 | (svn r3288) Set svn properties on cocoa related files, and add Id tag. | peter1138 | |
Add extern to cocoa sound driver. | |||
2005-12-10 | (svn r3286) -Fix: [OSX] 10.2 works again and universal binaries got 10.2 as ↵ | bjarni | |
target by default | |||
2005-12-10 | (svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil) | bjarni | |
you can still use SDL drivers if you like and you have to run "make upgradeconf" to start using the cocoa drivers (or manually write WITH_COCOA:=1) since SDL breaks the cocoa drivers, you can't compile with both SDL and cocoa support Using cocoa drivers makes it easier to make universal binaries and it solves: -FS#18 [OSX] SDL is weird in universal binaries -FS#2 [OSX] lazy pointer crash on exit -FS#10 [OSX] linking error when linking statically to SDL 1.2.8 (needless to explain this, but it means it should be able to compile statically with the default settings now) -[ 1215073 ] Switching to large size out of fullscreen crashes Using SDL drivers will still have those issues though | |||
2005-11-16 | (svn r3207) Typo in last revision | tron | |
2005-11-16 | (svn r3206) Wrap all instances of _dbg_screen_rect in #ifdef _DEBUG | tron | |
2005-10-06 | (svn r3023) -Fix [BeOS] fixed compilation on BeOS R5 (MYOB) | bjarni | |
2005-09-08 | (svn r2924) Introduce the ALIGN() macro which aligns values to multiples of ↵ | tron | |
a power of 2, for exact semantics see the commment in macros.h | |||
2005-08-01 | (svn r2781) Fix some of the issues with variables in .h files. | ludde | |
2005-07-29 | (svn r2748) Remove unused cruft from the main loop | tron | |
2005-07-29 | (svn r2746) -Fix: SDL_SetColors() has the number of palette entries to ↵ | tron | |
change as parameter, not one beyond the last entry to change | |||
2005-07-27 | (svn r2728) -Fix/Feature: Change the driver probing algorithm | tron | |
Instead of trying to start a single driver and bailing out if that fails, try to initialise one by one and use the first one which succeeds. This should fix problems on machines with no sound card, where -s null had to be specified manually. | |||
2005-07-27 | (svn r2726) Fix last commit | tron | |
2005-07-27 | (svn r2725) Move MyShowCursor() back into win32.c, it fits better there | tron | |
2005-07-26 | (svn r2720) Remove unused declarations and definitions | tron | |
2005-07-25 | (svn r2710) Simplify dedicated server code a bit and don't compile it at ↵ | tron | |
all, if network support ist disabled | |||
2005-07-25 | (svn r2704) Remove . from include path again, too much trouble. Also add ↵ | tron | |
some #ifdefs and #includes for the Windows build | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-23 | (svn r2695) - Fix: OS/2 project update, add os2.h to dedicated_v.c | orudge | |
2005-07-23 | (svn r2694) Various smaller changes: eol-style, static, code simplification | tron | |
2005-07-23 | (svn r2692) Forgot to add a file | tron | |
2005-07-23 | (svn r2691) Separate dedicated video driver and fix bemidi declarations | tron | |
2005-07-23 | (svn r2688) MSVC and Watcom can't handle identical file names in different ↵ | tron | |
directories, oh my... | |||
2005-07-23 | (svn r2685) -Codechange: Split the music/sound/video drivers into separate ↵ | tron | |
files and move them into subfolders. This results in shorter and hopefully easier to maintain files. Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.) |