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2006-11-15(svn r7153) -Fix [FS#279]: Some keyboard events possibly lost under high CPU ↵Darkvater
load, handle keyboard input in place instead of global variables magic. (KUDr)
2006-11-13(svn r7137) -Codechange: [win32] Use windows function in main loop to check ↵Darkvater
if we have pressed ALT (for ALT+TAB) instead of magic global _pressed_key from input-loop. (KUDr)
2006-11-05(svn r7062) -[win32] Codechange: Remove unneeded WM_MOUSEENTER event, and ↵Darkvater
change mouse behaviour a bit so that any specific windows inside (eg IME compositor) will have a cursor.
2006-11-05(svn r7061) -[win32] Feature: Remember the window size between restarts when ↵Darkvater
quit in fullscreen mode.
2006-11-05(svn r7060) -Fix (r5874): Restore of window maximized state not always ↵Darkvater
working (Mart3p) . Remember maximize state even between switching fullscreen/windowed mode.
2006-11-03(svn r7048) -Cleanup: DEBUG doesn't need a newline character, use DEBUG ↵Darkvater
instead of printf and the verb is build/built/built not build/*/build or build/*/builded.
2006-10-19(svn r6835) - Fix: Pressing ^D (EOF) at a dedicated console caused it to ↵peter1138
repeat the last command, instead of doing nothing.
2006-10-14(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to ↵Darkvater
PLAYER_SPECTATOR and put it into player.h where it belongs (instead of map.h)
2006-10-13(svn r6766) -Codechange: Move _openttd_revision[] into the functions that ↵Darkvater
use it instead of global
2006-09-14(svn r6449) -Fix (Win32): The dedicated server could overwrite the keyboard ↵Darkvater
input buffer before it was handled by OpenTTD. Thanks to glx for noticing. -While here, also do really minor coding style, and proper variable names.
2006-09-04(svn r6385) -Fix (r6380): one instance of QZ_AskQuit was left out in the ↵rubidium
conversion to HandleExitGameRequest.
2006-09-04(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines ↵rubidium
more uniform. -Cleanup: whitespace alignment of a few tables.
2006-09-04(svn r6380) -Codechange: unify all ways to quit OTTD.rubidium
This means that in the intro menu the 'Quit' button immediatelly quits and the 'Quit' in the menu of the normal game and scenario editor immediatelly quits when the 'autosave_on_exit' patch is turned on. This is the same way as the OS/window manager initiated quits, like alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
2006-09-03(svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not ↵rubidium
called or have no effect.
2006-09-01(svn r6294) -Cleanup: Add statictron
2006-09-01(svn r6293) -Codechange: Simply use KMOD_CTRL instead of KMOD_LCTRL | ↵tron
KMOD_RCTRL, same for KMOD_SHIFT
2006-09-01(svn r6292) -Cleanup: Indentation, bracing, etc.tron
2006-08-31(svn r6286) Nobody cares for the return value of GetAvailableVideoMode(), ↵tron
therefore remove it
2006-08-31(svn r6274) Clean up a bittron
2006-08-31(svn r6262) Remove unused #define and function declarationtron
2006-08-31(svn r6260) Improve readabilitytron
2006-08-28(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else ↵rubidium
{' -> '} else {', tabs between code and comment, etc.
2006-08-19(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:truelight
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-13(svn r5874) -Feature [FS#234]: Remember the maximized state and restore on ↵Darkvater
start. This also fixes a bug where a different resolution is chosen for a maximized window, but it retains the maximized flag. Only win32.
2006-08-13(svn r5872) - Feature: Add an icon to the SDL openttd executable.Darkvater
2006-07-04(svn r5460) -Feature: [OSX] macs with touchpads that support two finger ↵bjarni
scrolling can now use this "scrollwheel" to scroll up/down (ln-)
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable ↵tron
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-05-09(svn r4810) - Fix: removed warning about strict-alias (release build)glx
2006-03-25(svn r4099) -Codechange: [OSX] the cocoa video driver speedup of around ↵bjarni
1000% now also applies to Intel macs
2006-03-24(svn r4091) - Fix r4075. Do not "enter" please.Darkvater
2006-03-24(svn r4090) - Followup for r4075. Some SDL implementations seem to have a ↵Darkvater
different define for the SDL_ACTIVEEVENT SDL_APPMOUSEFOCUS which caused undrawing of the mouse only on losing input-focus. Correctly check for the event state
2006-03-24(svn r4083) -Feature: [OSX] Ported r4075 (Undraw the mouse when it leaves ↵egladil
the window and Draw it again when it enters).
2006-03-24(svn r4082) -Fix: [OSX] FS#80 Crash when switching from windowed to fullscreenbjarni
this bug was introduced in rev 3670, but when undetected for a long time since it was resolution specific this is likely the issue with x86 OSX in fullscreen, so I removed the really slow workaround and will clean it up once I get positive feedback from a x86 mac this means that x86 OSX should now get the 1000% video driver speed boost as well this fix is written by eglandil
2006-03-24(svn r4075) - Feature: Undraw the mouse when it leaves the window and Draw ↵Darkvater
it again when it enters. Added both for WIN32 and SDL. Since Win95 has troubles with TrackMouseEvent(), this function was just simply rewritten which was the easiest. Based on a patch by DmitryKo.
2006-03-21(svn r3999) - Fix: [win32] Change the order of DestroyWindow and ↵Darkvater
ChangeDisplay. On some machines a sizechange messagequeue is handled before sending WM_DISPLAYCHANGE resulting in an improper resolution written to the configuration file when exiting from fullscreen. (Frostregen)
2006-03-18(svn r3971) reverted r3742 as those new errors were not the right way to ↵bjarni
handle those exceptions
2006-03-02(svn r3742) -codechange: [OSX] changed an assert to use the new error window ↵bjarni
and added another two to show if the screen buffer fails for some reason in cocoa driver (instead of just crashing)
2006-03-02(svn r3741) -Fix: [i686 OSX] reverted the change in rev 3670 for non PowerPC ↵bjarni
(done with #ifdef) since it appeared to crash intel based macs This fix is not a good solution and might not work, but if it works, it's better than nothing until we get the real solution
2006-02-24(svn r3671) -Code cleanup: fixed style and removed commented out code in ↵bjarni
video/cocoa_v.m
2006-02-24(svn r3670) -Codechange: [OSX] rewrote a part of the cocoa video driver to ↵bjarni
speed it up by 1000% in fullscreen rewrote QZ_DrawScreen to only redraw dirty rectangles (instead of everything) This reduce the OpenTTD time spent on this function from 75% to 6,7% (in main menu) Note: window mode is unaffected by this commit Note: the mouse pointer can now leave artefacts in debug mode
2006-02-20(svn r3640) - Remove win32-only variables from variables.h and put them into ↵Darkvater
win32_v.c. Also ifdef the win32 specific configuration file settings.
2006-02-19(svn r3618) -Codechange: [OSX] reduce the time spend in the cocoa video driverbjarni
by caching global vars in local vars, the CPU keeps them in registers when looping all pixels on screen this reduce reading from RAM, which is much slower (Tron wrote this after I detected that those loops used a lot of time) Note: since the reduced time is waiting for the RAM, the actual CPU usage is not reduced. This means that it's only detectable while fast forwarding and other situations when OTTD wants to use more than 100% of the CPU time
2006-02-18(svn r3617) Fix warning introduced in r3616tron
2006-02-18(svn r3616) Style sweeptron
2006-02-18(svn r3615) Remove the Quartz key codes from the public cocoa video driver ↵tron
interface
2006-02-12(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD ↵bjarni
macros for endian conversion This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-01-09(svn r3393) -Fix: [OSX] some keyboards had a different scancode for opening ↵bjarni
the console (egladil)
2006-01-06(svn r3375) -Add: [ FS#29 ] show an error dialog for OSX cocoa driver (egladil)truelight