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2005-08-05(svn r2812) Move variables, which only vehicle_gui.c needs to know about, theretron
2005-07-27(svn r2724) -Fix: [Autoreplace] made the pulldown menu read ↵bjarni
GetPlayer(_local_player)->avail_railtypes - this removes the need for updating this code if we add more railtypes and it also allows the menu to show maglev when monorail is not available
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-21(svn r2664) Remove depedency on player.h from variables.htron
2005-06-07(svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[]tron
2005-06-07(svn r2429) - Fix: Oops, forgot to increase the size of the autoreplace ↵hackykid
window to fit the extra info from powered wagons.
2005-06-05(svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, ↵hackykid
make it easyer to add lines later. - Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-26(svn r2365) - Change: [refitting] Make refitting capacities for trains ↵hackykid
newgrf compatible. Train vehicles can now carry twice as much mail/goods as other cargo, and four times as much passengers. - Fix: [refitting] The refit window now shows the correct refit options for the entire consist. Only if at least one of the vehicles in the train can be refitted to a certain cargo, it is shown in the list. - Fix: [refitting] When refitting to a cargo which is already carried by some vehicles in the consist, the capacities of those vehicles are taken into account when calculating the new capacity of the train in the refit window.
2005-05-14(svn r2306) - CodeChange: Check the last commands; refits. This needed an ↵Darkvater
extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
2005-05-04(svn r2267) - Codechange: Reverted the typedeffing of VehicleType (r2256), ↵matthijs
since that interfered with the saveload code.
2005-05-02(svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)matthijs
- Add: GetVehicleTrackdir() helper function. - Codechange: Moved SortStruct from vehicle_gui.h to ttd.h, so the dependency from vehicle.h on vehicle_gui.h could be removed. - Codechange: Typedeffed the VehicleTypes struct so it can be used as the type for Vehicle.type instead of "byte". - Codechange: Removed prototype for VehicleSorter(), which had no implementation anymore and was never called.
2005-04-13(svn r2192) - Add greater control to the 'message options' window. Now you ↵Darkvater
can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930]. - I also changed an order of strings from On, Off to Off, On, so this can be used ingame with the WWT_4 widget type. - Since the newssettings now take 2 bits per setting (off/summary/on) _news_display_opt is widened to 32 bits and the settings code changed slightly to accomodate for a maximum of 16 message-types.
2005-03-08(svn r1969) - GUI: Replace vehicle dropdown menu now looks a bit more ↵Darkvater
comform the ones used throughout the game.
2005-03-08(svn r1966) - Fix: [ 1110437 ] Replace Vehicles GUI gets random clicks. ↵Darkvater
Breaks people! Don't forget the breaks in switch() statements!!
2005-02-13(svn r1867) Include tables/sprites.h only in files which need ittron
2005-02-06(svn r1813) Declare functions implemented in strings.c in their own shiny ↵tron
new header (though i think some of these function don't belong into strings.c)
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-02-04(svn r1798) GetFoo(i)->index is per definition i, so replace the former with ↵tron
the latter
2005-02-04(svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)truelight
2005-01-31(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each ↵darkvater
vehicle type (bociusz)
2005-01-27(svn r1695) -Fix: I broke maximum speed sorting for anything but trains with ↵Celestar
the new acceleration. Sorry
2005-01-26(svn r1684) - Fix: [autoreplace] made sure that planes only show planes in ↵bjarni
replace GUI and helicopters only show helicopters
2005-01-26(svn r1681) -Feature: New realistic acceleration.celestar
This will make things more difficult as narrow curves and depots impose rather strict speed limits. Feedback welcome For those who don't like low-speed curves: Switch it off
2005-01-26(svn r1680) Feature: Replace train GUI now remembers the railtype selected ↵bjarni
in the dropdown menu
2005-01-26(svn r1679) Fix: dropdown menus now returns the index of the string that was ↵bjarni
clicked even if a previous item is hidden This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations like you can't hide an item in the middle of the list ;)
2005-01-24(svn r1635) fix: forgot to set SetVScrollCount properly in autoreplace train ↵bjarni
GUI. It appears ok now
2005-01-23(svn r1629) added a counter to tell how many engines you have of each type ↵bjarni
to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list. this also fixes some window updates issues when autoreplacing
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-19(svn r1568) made an enum of train subtypes to make the code more readablebjarni
2005-01-15(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.truelight
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert!
2005-01-15(svn r1518) -Fix: server issue where some company names were wrongdarkvater
-Fix: Highscore troubles; accessing members of deleted window
2005-01-10(svn r1460) -Fix: [1099225] Bug Fix - Vehicle Lists not updated at ↵darkvater
Acqusition (thx tamlin and mpetrov) This also fixes some bug but can't find i right now.
2005-01-08(svn r1434) Fix: [ 1098553 ] Crash when all vehicles from a vehicles per ↵dominik
station list had been removed
2005-01-06(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns ↵truelight
and _industries (in prepare of dynamic arrays): - DEREF_XXX is changed into GetXXX - All direct call are directed via GetXXX - struct Industry has now an index-field - ENUM'd some stuff - Replaced home built loops with FOR_ALL_XXX - Added _stations_size, _vehicles_size, ... which gives the length of the array (which will be dynamic in the near future) - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size) - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX) - Made the sort-functions of all 4 dynamic - Made all 4 Initialize functions more of the same - Some minor tab-fixing and stuff (tnx to Tron for proof-reading my 100kb patch ;)) Note for all: please do NOT directly call _stations, _vehicles, _towns and _industries, but use the right wrapper to access them. Thank you. Ps: please also do not use 'v++', where v is of type Vehicle *.
2005-01-06(svn r1402) Trim trailing whitespacetron
2005-01-06(svn r1399) -Fix: Fixes for compiling with Watcom C/C++ (ie, OS/2 port). ↵truelight
(orudge) Note: If people could watch out for initialising structs with *non-constants* in future... it's a bit annoying, I know, but Open Watcom isn't the only compiler which doesn't support this (yet) - Borland, for example, still doesn't like it.
2005-01-05(svn r1393) fix [ 1096026 ]. Autorenew trains should now hopefully work like ↵bjarni
it did before autoreplace was added DEREF_ENGINE is now used in autoreplace
2005-01-04(svn r1379) -Fix: various GUI glitches. Added default sizes to various ↵darkvater
widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
2005-01-03(svn r1351) fixed issue in last commit where it it not update the replace ↵bjarni
train window properly when changing company colour (the lower two panels stayed the old colour until the window was reopened)
2005-01-03(svn r1350) Replace Vehicle GUI: bjarni
- Replaced "WP(w,replaceveh_d).line_height" with "w->resize.step_height" since they needed to be the same anyway - Cleaned the code a litte for readability (like correct tabbing) - Added company color to replace vehicle windows to make them look like the rest of the vehicle windows and made the caption text white (also to fit the standard) --This line, and those below, will be ignored-- M vehicle_gui.c M lang/english.txt M window.h
2005-01-03(svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵truelight
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way
2005-01-02(svn r1326) fixed compiler warnings in vehicle_gui.c and widget.cbjarni
2005-01-02(svn r1324) Fixed problem with autoreplace GUI and msvc6 (thanks bociusz)bjarni
2005-01-02(svn r1323) Adding autoreplace featurebjarni
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2004-12-11(svn r1016) Make the cargo sorter not consider the number of wagons of a ↵tron
particular cargo type but the sum of their capacity. Also add the number sorter to sort by vehicle number if the cargo capacity is equal.
2004-12-10(svn r1009) -Feature: per-station vehicle liststron
This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule. As side effect this gets rid of some global variables.
2004-12-09(svn r999) New icons for the network interface, newgrf gui and the tiny eurodominik