Age | Commit message (Collapse) | Author |
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(orudge)
Note: If people could watch out for initialising structs with
*non-constants* in future... it's a bit annoying, I
know, but Open Watcom isn't the only compiler which
doesn't support this (yet) - Borland, for example,
still doesn't like it.
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it did before autoreplace was added
DEREF_ENGINE is now used in autoreplace
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widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
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train window properly when changing company colour (the lower two panels stayed the old colour until the window was reopened)
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- Replaced "WP(w,replaceveh_d).line_height" with
"w->resize.step_height" since they needed to be the same anyway
- Cleaned the code a litte for readability (like correct tabbing)
- Added company color to replace vehicle windows to make them look like
the rest of the vehicle windows and made the caption text white (also to
fit the standard)
--This line, and those below, will be ignored--
M vehicle_gui.c
M lang/english.txt
M window.h
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find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
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This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
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particular cargo type but the sum of their capacity.
Also add the number sorter to sort by vehicle number if the cargo capacity is equal.
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This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
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in the binary 48 (!) times.
While here change the type for one table from uint16 to StringID.
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-Fix: Correctly resorting vehicle list of player when the list of another player is open.
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-Fix: savegames are sorted with newest date first by default
-Codechange: refine sorter functions
-Fix: fixed linux warnings (tokai)
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different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
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