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2006-08-31(svn r6269) -Fix r6240: fixed incorrect row count in vehicle lists when ↵bjarni
resizing to smaller windows (AsterixMG)
2006-08-31(svn r6261) -Fix r6246: fixed sprite related crash related to other player's ↵bjarni
vehicle list windows (spotted by Darkvater)
2006-08-30(svn r6249) -Fix: fixed assert when pressing goto depot in an empty list ↵bjarni
(forgot to disable the button in this condition) -Code cleanup r6246: simplified SendAllVehiclesToDepot() and moved an { in PlayerVehWndProc()
2006-08-30(svn r6246) -Feature: added the many times requested "send all vehicle to ↵bjarni
depot" button it's located in the vehicle list screen and does the same as in the shared orders window (send all vehicles in list to a depot) it will still not inform the player if a vehicle failed to find a depot, so don't take for granted that all of them go
2006-08-30(svn r6243) -Codechange: made SortVehicleList() static as well since that ↵bjarni
one is not used in any other files either (Thanks Tron for pointing this out)
2006-08-30(svn r6242) -Codechange: made BuildVehicleList static as it is not used in ↵bjarni
any other files anymore added window_type to arguments and used it to replace an if cascade with a switch case
2006-08-30(svn r6241) -Fix r6240: missed altering one line in last commitbjarni
2006-08-30(svn r6240) -Code cleanup: in PlayerVehWndProc: replaced size_of_row with ↵bjarni
w->resize.step_height it was only used twice, so there was no reason to calculate it for each event
2006-08-30(svn r6239) -Code cleanup: cleaned up PlayerVehWndProcbjarni
code to delete an empty shared orders list is now much simpler cleaned up the code to handle button clicks fixed an assert if widget 9 was pressed on a list with vehicles for another company
2006-08-29(svn r6229) -Feature: Shared order lists now got a "goto depot" buttonbjarni
this will try to send all vehicles in the list to depots/hangars currently if one fails to find a depot, it will not tell the player
2006-08-29(svn r6228) -Fix: redrawing an empty list of shared vehicles will now close ↵bjarni
the window Since the order is no more, the player will not need that particular window anymore this could happen if the player opened the window and then sold all the vehicles (or crashed them) A crash could happen if a new order gets the same (now freed) OrderID and the vehicle using it is not of the same type as the window expect
2006-08-29(svn r6227) -Codechange: added window type flags to use with PlayerVehWndProcbjarni
this makes the list type detection much easier and allowed an if cascade to be turned into a switch case this also makes it easier to add more list types
2006-08-29(svn r6215) -Codechange: [vehicle list windows] unified ↵bjarni
Player(vehicle)WndProc into PlayerVehWndProc Those 4 unified functions were really much alike, so there was no reason to have so much dublicated code
2006-08-28(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else ↵rubidium
{' -> '} else {', tabs between code and comment, etc.
2006-08-28(svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and ↵rubidium
'/*' or '*/' in '//' style comments.
2006-08-27(svn r6167) -Code cleanup r6161: replaced some uint16 with OrderID and (1 << ↵bjarni
8) with SHARE_FLAG
2006-08-26(svn r6161) -Feature: List of vehicles with the same shared ordersbjarni
the list is available in the orders window and looks like the list buttons from the station windows (small vehicle) The button is disabled if the vehicle do not have any shared orders or it got shared orders, but an empty order list based on a patch by nycom, thought it ended up getting heavily modified Thanks to TrueLight for proofreading and suggestions
2006-08-26(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)truelight
-Codechange: introduced DestinationID, which is in fact an union of several types Used in Order struct, so no longer StationID is abused for all targets. Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
2006-08-22(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 ↵truelight
(or, will do that). It isn't the best name, but we couldn't find any better. This unifies the pool-system even more.
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-15(svn r5910) Fix some more warnings on MSVC by using (void*) casts. Followup ↵Darkvater
of r5907.
2006-08-15(svn r5907) Remove more indirection by using pointers instead of IDs. Also ↵tron
fix some bogus warnings on MSVC by using (void*) casts
2006-08-14(svn r5895) Remove dead codetron
2006-08-14(svn r5894) Remove a totally unnecessary indirection in the vehicle sorter ↵tron
code. Less code, less data, simply better
2006-08-14(svn r5887) -Cleanup: move date related functions, defines and variables to ↵rubidium
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-09(svn r5820) - NewGRF: Add support for extra vehicle text in the purchase ↵peter1138
list for road vehicles, aircraft and ships.
2006-06-28(svn r5399) Simplify a conditional expression: (a && b) || (!a && !b) -> a == btron
2006-06-14(svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but ↵tron
better than raw numbers
2006-04-23(svn r4561) - NewGRF: implement most of callback 0x23: additional text in ↵peter1138
vehicle purchase windows.
2006-04-10(svn r4343) [Autoreplace] Fix drawing of train list for outdated engines. ↵peter1138
Fixes FS#106
2006-04-01(svn r4229) [elrail & autoreplace] Always show compatible rail vehicles in ↵peter1138
the left list, and only the selected rail type in the right list, to allow converting electric engines to non-electric.
2006-03-31(svn r4201) - Codechange: Do for _engine_info[] what we do for ↵peter1138
_*_vehicle_info[]; create and use a function to retrieve data, and ensure constness.
2006-03-29(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵celestar
code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-02-20(svn r3620) - 2cc: Replace use of macro to determine colour map with a ↵peter1138
function call for drawing of vehicles.
2006-02-17(svn r3610) And one more (see r3608/r3609)tron
2006-02-17(svn r3609) Some more simplification in the same function as r3608tron
2006-02-17(svn r3608) No functional change, just make some code more comprehensible: ↵tron
Reduce variable scope, remove write-only variables, turn do-while-loops with multiple induction variables into canonical for-loops
2006-02-14(svn r3605) - Remove silly macro and fix indenting in DrawVehicleRefitWindow()peter1138
2006-02-06(svn r3564) Several smaller changes:tron
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements
2006-02-04(svn r3546) - NewGRF feature: Implement rail vehicle 'property' 0x1A: allows ↵peter1138
shuffling order of rail vehicle purchase list (and replace vehicle list)
2006-02-04(svn r3535) -Feature: [autoreplace] allow autoreplacing of train wagonsbjarni
currently ALL available wagons are displayed in the right menu in the replace window however the replacement will only be done if the new wagon can be refitted to carry same cargo as the old one is currently carrying Since the standard vehicles do not have any valid wagon replacements, this feature can only be used when using newgrf sets
2006-02-03(svn r3528) - Feature: Allow sorting of vehicle lists by model or value ↵peter1138
(based on meush's work)
2006-02-03(svn r3524) - Split newgrf features from engine.[ch] into ↵peter1138
newgrf_engine.[ch], and add the new files to project files.
2006-02-01(svn r3510) Fiddle with whitespace and parenthesestron
2006-01-12(svn r3396) - Autoreplace changes:peter1138
- Change fixed array per player to a single pool. This avoids future problems with vehicle numbers and decreases savegame size. Engine replacements from previous savegames will be lost. - Move engine replacement code from players.c to engine.c. (thanks to blathijs for rewriting this)
2006-01-05(svn r3366) Make an unnecessarily global variable localtron
2006-01-02(svn r3359) - Autoreplace GUI: When starting or stopping a replacement, ↵peter1138
redraw the replace window after the command has completed, rather than after calling the command.
2005-12-29(svn r3353) Simplify the automatic length adjustment algorithm for replacing ↵tron
trains: Use the length of the train before the replacement as reference length
2005-12-14(svn r3298) Remove unused and write-only variablestron
2005-12-13(svn r3292) - Autoreplace: Disallow replacing to an engine type that already ↵peter1138
has a replacement set up; this stops loops being set up.