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2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-21(svn r1583) -Fix: You should no longer be able to delete bridges on any type ↵darkvater
of underground when there is a vehicle on it
2005-01-19(svn r1569) -Fix: signed/unsigned mismatchdarkvater
2005-01-19(svn r1568) made an enum of train subtypes to make the code more readablebjarni
2005-01-19(svn r1564) ISO C90 forbids mixed declarations and code (bad bjarni, no cookie)tron
2005-01-19(svn r1563) fix: autoreplaced trains now sets wagon override properlybjarni
2005-01-18(svn r1561) Fix: autoreplacing a singleheaded engine into a dualheaded ↵bjarni
engine now adds the the rear engine autoreplacing a dualheaded engine into a singleheaded engine now sells the rear engine as a sideeffect of this, the price for replacing both engines are now added and displayed once from the depot(instead of two identical numbers written on top of each other, looking like one) fix: cost for autorenew dualheaded engines were doubled and their value where doubled too
2005-01-18(svn r1559) Use IsTileType() instead of bit shifting and comparisonstron
2005-01-16(svn r1538) -Feature: [988816] Disable servicing when breakdowns set to none ↵darkvater
(jaguar7)
2005-01-16(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ↵tron
them into inline functions and add some asserts
2005-01-15(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.truelight
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert!
2005-01-09(svn r1448) -Fix: The current_order of a vehicle is now correctly saved (caused truelight
massive desyncs) Warning: savegames which are made with the nightly of 08-01-2005 will NO LONGER work!!
2005-01-08(svn r1429) Change: bumped savegame to revision 5.truelight
- Now orders are bigger - Now _map2 is official 16 bits
2005-01-08(svn r1427) fixed issue where the wrong sprite could be used if ↵bjarni
autoreplacing between single and multiheaded trains
2005-01-08(svn r1426) -Codechange: cleaned up the reference code in the saveload routinestruelight
-Codechange: removed next_in_chain_old, and saved ->next for Vehicles (and bumped savegame revision for that to version 4.4) -Codechange: Added _sl.full_version, which has both major and minor version
2005-01-08(svn r1421) improved autoreplace multiheaded trains. It now remembers the ↵bjarni
current heading for an engine instead of turning all of them like the first one and the last the other way
2005-01-08(svn r1419) fixed issue where autoreplacing dualheaded trains turned the ↵bjarni
last engine the wrong way
2005-01-07(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn ↵tron
the latter into inline functions names Tile[XY]
2005-01-07(svn r1412) -Feature/Fix: Aircraft refit options have been restricted to "sane"celestar
values. -Feature: aircraft can now be refitted "mail-only" -Feature: Passengers aircraft now ignore the amount of mail for "full load any" options
2005-01-07(svn r1410) Replaced all occurences of 'passanger' by 'passenger' in the codecelestar
2005-01-06(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns ↵truelight
and _industries (in prepare of dynamic arrays): - DEREF_XXX is changed into GetXXX - All direct call are directed via GetXXX - struct Industry has now an index-field - ENUM'd some stuff - Replaced home built loops with FOR_ALL_XXX - Added _stations_size, _vehicles_size, ... which gives the length of the array (which will be dynamic in the near future) - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size) - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX) - Made the sort-functions of all 4 dynamic - Made all 4 Initialize functions more of the same - Some minor tab-fixing and stuff (tnx to Tron for proof-reading my 100kb patch ;)) Note for all: please do NOT directly call _stations, _vehicles, _towns and _industries, but use the right wrapper to access them. Thank you. Ps: please also do not use 'v++', where v is of type Vehicle *.
2005-01-06(svn r1402) Trim trailing whitespacetron
2005-01-05(svn r1393) fix [ 1096026 ]. Autorenew trains should now hopefully work like ↵bjarni
it did before autoreplace was added DEREF_ENGINE is now used in autoreplace
2005-01-04(svn r1378) Fix: train engines are now only replaced if the engine is really ↵bjarni
set to be replaced and they are replaced to the type that engine type is set to be replaced to (instead of whtat the first engine in the train is set to)
2005-01-04(svn r1376) fixed an issue where a modified client could try to replace a ↵bjarni
vehicle to an invalid engine ID and crash the server. Now the server just rejects the request. Also added a check for vehicle ownership, so you should not be able to replace other player's vehicles
2005-01-04(svn r1375) -Fix: [1050990] Buying trains sometimes accounted for ↵darkvater
incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky.
2005-01-02(svn r1323) Adding autoreplace featurebjarni
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2004-12-30(svn r1300) -Fix: The cost for an autorenew was not always send to the right ↵truelight
player ;)
2004-12-29(svn r1297) Language fixes in the source.. (ln-)miham
2004-12-28(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and ↵truelight
loaded as an uint8 till the savegame version is bumped to version 5. Then it works automaticly as a fully uint16. So _stations[] can not be increased till after the bump!!
2004-12-27(svn r1283) -Add: AutoRenew is now a client-side patch instead of a ↵truelight
game-side patch Note: this is the first commit that breaks compatibility with 0.3.5! -Fix: Bufferoverflow with autorenew_money. It is now a 32-bit integer.
2004-12-21(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just ↵darkvater
make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
2004-12-15(svn r1117) Move map arrays and some related macros into their own files ↵tron
map.c and map.h
2004-12-11(svn r1015) MFM r789tron
Replaced the slightly misleading SERVICE_INTERVAL by a function VehicleNeedsService()
2004-12-10(svn r1009) -Feature: per-station vehicle liststron
This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule. As side effect this gets rid of some global variables.
2004-12-10(svn r1005) Don't treat orders in the normal load routine as old orders, ↵tron
this lead to corruption on load.
2004-12-10(svn r1004) Fix harmless typo (comma instead of semicolon)tron
2004-12-09(svn r998) now vehicles are serviced both when entering and when leaving ↵bjarni
depots to prevent that vehicles might need service when leaving after a long stay (ln--)
2004-12-09(svn r990) Fix a display bug in the order list:tron
TTD stores invalid orders different than OTTD, this resulted in empty lines in the order list. With the overhaul of the order system this got worse: no line was shown at all. Fix this by sanity checking while loading and convert the orders accordingly.
2004-12-05(svn r957) -Fix: vehicle.c compiler problems for MSVC6 only! (Tron)darkvater
2004-12-05(svn r955) Replace uint16 for orders with struct Ordertron
This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read. This changes preserves binary compatibility wrt savegames.
2004-12-04(svn r948) -Codechange: clearified my last commit a bit more with some ↵truelight
comment in the code
2004-12-04(svn r947) -Fix: [Network] Desync problemtruelight
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-12-04(svn r925) Use sound enumstron
Also play the correct sound when a toyland road vehicle breaks down
2004-12-03(svn r909) Small cleanup in vehicle.c, this should fix some warnings on ↵tron
64bit machines
2004-12-02(svn r901) Small step in the process to clean up the DPARAM mess:tron
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns
2004-11-25(svn r815) Include strings.h only in the files which need it.tron
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-17(svn r654) Hopefully complete support for randomized variational ↵tron
spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
2004-11-14(svn r607) -Patch: [ 985102 ] static cleanuptron
Thanks to lvoge