Age | Commit message (Collapse) | Author |
|
TTD stores invalid orders different than OTTD, this resulted in empty lines in the order list. With the overhaul of the order system this got worse: no line was shown at all.
Fix this by sanity checking while loading and convert the orders accordingly.
|
|
|
|
This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read.
This changes preserves binary compatibility wrt savegames.
|
|
comment in the code
|
|
|
|
|
|
Also play the correct sound when a toyland road vehicle breaks down
|
|
64bit machines
|
|
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
|
|
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
|
|
spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
|
|
Thanks to lvoge
|
|
actually makes some sense and is also compatible with TTDPatch (pasky).
|
|
This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
|
|
workaround for it)
|
|
|
|
different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
|
|
-Add: PE_CURRENCY to patchmenu
|
|
|
|
|