Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-23 | (svn r4967) -Fix: [clone vehicles] a cloned train engine heads the same way ↵ | bjarni | |
as the original (pointed out by bobingabout) [autoreplace] the same applies to autoreplaced trains if the engine is a single unit (not dualheaded or articulated) | |||
2006-05-21 | (svn r4937) Reduce the use of _error_message a bit | tron | |
2006-05-11 | (svn r4829) -Codechage: [clone vehilces] only check for a free unitnumber ↵ | bjarni | |
for the first engine in the test run as well as execute run (to improve speed. The result should be unchanged) | |||
2006-05-11 | (svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing ↵ | bjarni | |
and was number of vehicles (of a type, not total) was reached now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well | |||
2006-05-11 | (svn r4825) - Fix [clone FS#159]: Game crashes when cloning reaches train-limit. | bjarni | |
2006-05-09 | (svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to ↵ | tron | |
EnsureNoVehicleOnGround() to make more clear what it does | |||
2006-04-27 | (svn r4599) -Fix: [Cloning, autoreplace] FS#141 clone service-interval | bjarni | |
now cloned vehicles get the same service interval as the original vehicle I applied this to autoreplace as well even though it's not mentioned in the bug report (autorenew should not alter service interval) | |||
2006-04-25 | (svn r4572) Remove vehicle_leave_tile_proc | tron | |
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen | |||
2006-04-23 | (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} | tron | |
2006-04-23 | (svn r4541) Add a type for slopes and replace many magic numbers by the ↵ | tron | |
appropriate enums | |||
2006-04-18 | (svn r4471) - Pools: Add a facility for calling a custom function during ↵ | peter1138 | |
pool block clean up. | |||
2006-04-10 | (svn r4342) Change the first two parameters of commands - virtual pixel ↵ | tron | |
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand() | |||
2006-04-09 | (svn r4341) -Fix (FS#101) When a player got bankrupt, slots were not ↵ | celestar | |
cleared, because vehicles got deleted directly by DeleteVehicle | |||
2006-04-03 | (svn r4259) -[multistop] Fix/Feature/Codechange: | celestar | |
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles. 2) Removed the "wait for stop" feature, because it did not work in practise. 3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet) 4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops. 5) Hopefully the last fundamental change to multistop | |||
2006-04-03 | (svn r4256) - Codechange: Replace lone map access in vehicle.c with its map ↵ | peter1138 | |
accessor. | |||
2006-04-03 | (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 ↵ | celestar | |
by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty | |||
2006-04-03 | (svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZE | celestar | |
2006-04-01 | (svn r4228) -Fix: [autoreplace] allow replacement of wagons even when the ↵ | bjarni | |
engine fails to be replaced | |||
2006-04-01 | (svn r4227) - Fix: Wagon replace nows checks if the cargo types are the same ↵ | peter1138 | |
before seeing if it can refit. | |||
2006-03-31 | (svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and ↵ | celestar | |
moved them to station_map.h to keep consistency | |||
2006-03-31 | (svn r4201) - Codechange: Do for _engine_info[] what we do for ↵ | peter1138 | |
_*_vehicle_info[]; create and use a function to retrieve data, and ensure constness. | |||
2006-03-29 | (svn r4159) added missing comments about refitting in CmdCloneVehicle | bjarni | |
2006-03-29 | (svn r4158) -Fix: [autoreplace] cost for refitting the new vehicle is now ↵ | bjarni | |
added to the cost animation. The player always paid for it, but it was not displayed until now | |||
2006-03-29 | (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵ | celestar | |
code and proofreading, thanks to peter1138 for another lot of code and ideas. | |||
2006-03-24 | (svn r4092) CodeChange : Named sprites instead of magic numbers plus ↵ | belugas | |
create/use helper macro/enum for recoloring scheme | |||
2006-03-16 | (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space ↵ | Darkvater | |
reservation in savegames and update where used - Also add this capability to settings | |||
2006-03-12 | (svn r3831) Add and use GetRailDepotDirection() | tron | |
2006-03-11 | (svn r3816) Use existing accessors | tron | |
2006-03-10 | (svn r3811) -Fix: [autoreplace]: (FS#67) autoreplacing trains now keep their ↵ | bjarni | |
tile length instead of their pixel length | |||
2006-03-09 | (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct ↵ | peter1138 | |
parameter. (sulai) | |||
2006-03-08 | (svn r3787) Use DirToDiagDir() instead of >> 1 | tron | |
2006-03-08 | (svn r3784) Add a type and functions to handle direction changes | tron | |
2006-03-08 | (svn r3783) Replace further ints and magic numbers by Direction, ↵ | tron | |
DiagDirection and friends | |||
2006-03-04 | (svn r3757) -Feature: Delete news items about vehicles, when they get stale | tron | |
This is used to delete - all news about a vehicle, when it gets deleted - "vehicle has stopped in depot" news, when it gets started - "vehicle has invalid orders" news, when the orders get changed | |||
2006-03-03 | (svn r3747) Change HASBIT() to return 0/1 instead of 0/value of tested bit, ↵ | tron | |
because the name suggests it does the former and current behavior broke in some places in very subtle ways (for example HASBIT(x, 0) != HASBIT(y, 1) doesn't work, returning a bool after HASBIT(x, 9) neither) | |||
2006-03-01 | (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring ↵ | peter1138 | |
them. Currently the second colour is fixed to be the player's colour. | |||
2006-03-01 | (svn r3701) [2cc] move vehicle/engine palette functions out of header file ↵ | peter1138 | |
and document the remaining definitions | |||
2006-02-20 | (svn r3627) - Change all hardcoded 255 max-saveload versions with the define ↵ | Darkvater | |
SL_MAX_VERSION | |||
2006-02-20 | (svn r3620) - 2cc: Replace use of macro to determine colour map with a ↵ | peter1138 | |
function call for drawing of vehicles. | |||
2006-02-20 | (svn r3619) - Codechange: Simplify a NullStruct initialization in the ↵ | Darkvater | |
vehicle array (merge the two together to avoid confusion) | |||
2006-02-13 | (svn r3598) -Fix: suppress invalid warning by assigning value to variable | truelight | |
2006-02-11 | (svn r3589) - Rename u.road.unk2 to u.road.blocked_ctr | peter1138 | |
2006-02-08 | (svn r3579) v->u.rail.first_engine holds an engine type, not a vehicle ↵ | peter1138 | |
index, so use INVALID_ENGINE. | |||
2006-02-08 | (svn r3576) - Allow unused wagons have their ->first set. This fixes the ↵ | peter1138 | |
faulty cache warning message, and noticably speeds up depot operations in large games. | |||
2006-02-07 | (svn r3573) - Replace assert(0) with NOT_REACHED(). This commit sponsored by ↵ | peter1138 | |
"giving Darkvater credit for the last three". | |||
2006-02-07 | (svn r3572) - Rewrite GetFreeUnitNumber() so that only one loop of vehicles ↵ | peter1138 | |
is required. Instead a list of used/unused numbers is created and the first unused number is chosen. This significantly improves performance in large games. | |||
2006-02-07 | (svn r3571) - When loading a game, call TrainConsistChanged() for each train ↵ | peter1138 | |
head separately before updating images, as v->first is used extensively in GetTrainImage() for custom graphics. This gives a significant speed improvement on loading a game. | |||
2006-02-04 | (svn r3535) -Feature: [autoreplace] allow autoreplacing of train wagons | bjarni | |
currently ALL available wagons are displayed in the right menu in the replace window however the replacement will only be done if the new wagon can be refitted to carry same cargo as the old one is currently carrying Since the standard vehicles do not have any valid wagon replacements, this feature can only be used when using newgrf sets | |||
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-02-01 | (svn r3510) Fiddle with whitespace and parentheses | tron | |