Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-10 | (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! | truelight | |
2004-09-09 | (svn r189) -Fix: [1024750] Fix: network.c - timeout error. When one client ↵ | darkvater | |
timed out, all clients were disconnected (sign_de) | |||
2004-09-08 | (svn r186) -Add: debug 'net' for network debug (sign_de) | truelight | |
-Fix: desync problem (server was not waiting for clients) (sign_de) | |||
2004-09-06 | (svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. ↵ | darkvater | |
Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de) -GUI: Change some network GUI stuff (Darkvater) | |||
2004-09-04 | (svn r157) -Feature: [1009708] Percent-based service intervals. Send a ↵ | darkvater | |
vehicle to depot after it has lost X% of its reliability (mivlad) | |||
2004-08-22 | (svn r109) added/heavily modified patch by truesatan: cheat change date | dominik | |
2004-08-22 | (svn r106) New network core (by sign_de) | dominik | |
Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList | |||
2004-08-21 | (svn r101) New cheat: switch climate | dominik | |
2004-08-20 | (svn r92) Feature: invisible trees when in transparent mode (patch entry) | dominik | |
2004-08-20 | (svn r85) -Add: initial commit of new AI (enable in Patch menu) | truelight | |
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap) | |||
2004-08-16 | (svn r71) -Cheat: [976127] no extra frequent jet crash on small airports ↵ | darkvater | |
(truesatan) -Changed some debug messages in aircraft code to DEBUG(misc, 1) | |||
2004-08-16 | (svn r69) -Feature: align toolbar left/center/right patch (TrueLight) | darkvater | |
-Feature: added callback feature to patches options | |||
2004-08-16 | (svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch ↵ | darkvater | |
(truesatan) -Fix: Placing/editing signs signs is possible in paused mode | |||
2004-08-16 | (svn r67) -Forget to change debug message for grfspecial.c | darkvater | |
-Added compile flag NO_DEBUG_MESSAGES which will strip executeable of all DEBUG(..,..)'s | |||
2004-08-16 | (svn r66) -Fix Station list updated on station deletion/station rename | darkvater | |
-Changed debug messages to comply with DEBUG(name, level) heuristics | |||
2004-08-15 | (svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal ↵ | darkvater | |
style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater) | |||
2004-08-15 | (svn r56) Improved order checker + patch setting for it (celestar) | dominik | |
2004-08-12 | (svn r27) -Fix: [1006715] Autorenew issues | truelight | |
-Add: PE_CURRENCY to patchmenu | |||
2004-08-11 | (svn r21) Remove: PE_BYTE (bit-bools) in favour of PE_BOOL | truelight | |
2004-08-10 | (svn r12) Change: removed patch no_train_service. Instead you can set the ↵ | dominik | |
default service interval for any vehicle type to 'disabled'. | |||
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |