Age | Commit message (Collapse) | Author |
|
Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
|
|
patch setting instead of
always sending to teammate if the patch is on even if you do not have any allies. So
with setting off you always send to 'all players', with setting on you send to teammates
if you have any, otherwise to all players.
|
|
chat-destination when chatting with <ENTER> or 'T' instead of the game choosing one for you automatically.
|
|
load, handle
keyboard input in place instead of global variables magic. (KUDr)
|
|
progress_update_interval
|
|
cargo type in favour of just checking the cargo type of each vehicle.
|
|
immediately when pathfinder can't find the path. (thanks MeusH, peter1138 and Brianetta for ideas and help).
|
|
height
differences of various draggable tools (inspiration, concept and double
checking by MeusH).
|
|
none, your
own, or all companies.
|
|
more uniform.
-Cleanup: whitespace alignment of a few tables.
|
|
to ALT, but to SHIFT.
|
|
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
|
|
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
|
|
the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
|
|
holding years; rename these variables to match this.
|
|
date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
|
|
|
|
This turned out to be an endian issue affecting all big endian computers (Vernon aka ploppy)
|
|
more flexible mechanism
Simplification of the handling of the main_gui menus,
Removal of repetitions and Hiding the internals of screenshots.
Thanks to glx, Rubidium and Truelight for pointers
|
|
|
|
|
|
-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
|
|
support and users for testing.
|
|
normal rail
|
|
array into the struct which describes an airport
|
|
is selected in the scenario editor.
-Side effects:
- Removed one global variable from variables.h
- Remove an ugly hack for the "many random towns" function
|
|
two drops ...
|
|
out of variables.h. Just a drop in the bucket, but it is a start
|
|
code and proofreading, thanks to peter1138 for another lot of code and ideas.
|
|
- Replace miles/kilometres game option with a general measuring units option.
- Add {POWER}, {WEIGHT}, {WEIGHT_S} and {VOLUME_S} (_S for short) tags to the language/string system.
- Add SI as option for measuring units.
Language file updates to use the system will come soon.
|
|
local variable
|
|
BE computers would read insane map sizes and crash as a result
|
|
win32_v.c. Also ifdef the win32 specific configuration file settings.
|
|
than one per vehicle type.
|
|
|
|
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
|
|
via patch
settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
|
|
direction (Requested by manx)
|
|
before starting to overwrite old ones
max_autosave_num in the config files sets the number of autosaves to keep (default 16)
MAX_NUM_AUTOSAVES in Makefile.config sets the default value. 16 is used if no value is given
this behaviour can still be overwritten by keep_all_autosave (openttd.config setting)
Note: this is a requested behaviour for PDA ports, since they got limited storage space
|
|
the rail, road, water and airport toolbars. If enabled, the terraform toolbar will open and close with those toolbars.
|
|
enabled by default.
|
|
for everyone
- Add IsLocalPlayer() which substitutes _local_player == _current_player
|
|
special
abilities you really don't want to know about (free bridges, etc..)
I removed this flag some revisions ago, but the Aircraft part
depends on it, so I re-enabled it again..
|
|
it static. Tell me if there's a problem, because i removed it from network_server.c, but afaict it should be ok
|
|
|
|
|
|
serverside
-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
|
|
scattering it in several unrelated files
|
|
|
|
|