Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-12-27 | (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary ↵ | celestar | |
rail/road combinations (including signals) | |||
2006-10-14 | (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to ↵ | Darkvater | |
PLAYER_SPECTATOR and put it into player.h where it belongs (instead of map.h) | |||
2006-09-05 | (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because ↵ | Darkvater | |
it accepts DiagDirections, and add TileOffsByDir that handles Directions. -Codechange: Make the treeloop use TileOffsByDir(). | |||
2006-08-19 | (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: | truelight | |
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings | |||
2006-08-06 | (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* ↵ | tron | |
instead of a TileInfo | |||
2006-08-06 | (svn r5787) Rename width, height and unk of struct DrawTileSeqStruct to ↵ | tron | |
size_{x,y,z} | |||
2006-06-28 | (svn r5398) Rename checkRadioTowerNearby() to IsRadioTowerNearby() and flip ↵ | tron | |
its return value to make it a bit less ambiguous | |||
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron | |
2006-06-24 | (svn r5348) -Fix: A HQ could only be flooded at its northern tile, the other ↵ | tron | |
3 were immune to water | |||
2006-04-25 | (svn r4572) Remove vehicle_leave_tile_proc | tron | |
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen | |||
2006-04-24 | (svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures ↵ | belugas | |
toguether. | |||
2006-04-23 | (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} | tron | |
2006-04-23 | (svn r4541) Add a type for slopes and replace many magic numbers by the ↵ | tron | |
appropriate enums | |||
2006-04-10 | (svn r4342) Change the first two parameters of commands - virtual pixel ↵ | tron | |
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand() | |||
2006-04-03 | (svn r4255) -Codechange: Add and make use of more accessor functions ↵ | celestar | |
concerning unmovables. unmovable_cmd is now map access free | |||
2006-04-03 | (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 ↵ | celestar | |
by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty | |||
2006-04-02 | (svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo | tron | |
2006-03-31 | (svn r4196) -Codechange: Add and make use of an accessor that modifies the ↵ | celestar | |
size of the Company HQ | |||
2006-03-31 | (svn r4194) -Codechange: Renamed UpdatePlayerHouse to UpdateCompanyHQ ↵ | celestar | |
because the rest of the code calls it Comapany HQ. Moved it to unmovable_cmd.c because CompanyHQ is an unmovable and has nothing to do with economy. | |||
2006-03-31 | (svn r4193) -Codechange: Add and make use of an accessor function to create ↵ | celestar | |
company HQs | |||
2006-03-23 | (svn r4073) Add functions to make and test for (most) unmovable tiles | tron | |
2006-03-21 | (svn r3996) -Fix: Slope and height information returned for some tile types ↵ | tron | |
is wrong This leads to graphical glitches when drawing foundations. This doesn't fix all problems, but at least some of them. | |||
2006-03-12 | (svn r3829) Reduce the use of _error_message by directly returning error ↵ | tron | |
codes instead of using this global variable | |||
2006-03-08 | (svn r3791) Replace home grown direction handling for placing lighthouses by ↵ | tron | |
standard DiagDir | |||
2006-02-13 | (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, ↵ | tron | |
add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff | |||
2006-02-01 | (svn r3510) Fiddle with whitespace and parentheses | tron | |
2006-01-26 | (svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. ↵ | Darkvater | |
Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas) | |||
2006-01-05 | (svn r3365) Staticise 36 functions | tron | |
2005-10-19 | (svn r3066) Constify the parameter of GetSlopeZ_*() | tron | |
2005-10-15 | (svn r3046) Replace some numbers with sprite names and fix a typo in the ↵ | tron | |
sprite list | |||
2005-10-10 | (svn r3028) s/255/OWNER_SPECTATOR/ | tron | |
2005-09-30 | (svn r2999) Do not pass if the HQ gets built for the first time or gets ↵ | tron | |
relocated as parameter - the command function has to check this anyway | |||
2005-09-18 | (svn r2962) - const correctness for all Get* functions and most Draw* ↵ | Darkvater | |
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-21 | (svn r2669) Shuffle some more stuff around to reduce dependencies | tron | |
2005-07-21 | (svn r2660) Get rid of some more shifting/anding/casting | tron | |
2005-07-20 | (svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite | celestar | |
2005-07-13 | (svn r2560) Fix: various minor code changes. | ludde | |
Added RandomTile/RandomTileSeed functions to generate a random tile. Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though) Changed some frequently used map macros to not compute the values each time. Silence some warnings on MSVC. | |||
2005-07-13 | (svn r2558) Change the internal map format from 7 arrays to one array of ↵ | tron | |
structs, this doesn't change the saved format for now. It's a stepping stone for further changes. | |||
2005-07-08 | (svn r2535) Tabs | tron | |
2005-06-25 | (svn r2487) Replace TILE_XY by TileXY/TileDiffXY | tron | |
2005-06-25 | (svn r2486) Turn TILE_FROM_XY into an inline function and rename it to ↵ | tron | |
TileVirtXY | |||
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron | |
2005-06-21 | (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer | celestar | |
2005-06-04 | (svn r2408) Introduce SetTileOwner() and use it | tron | |
2005-06-04 | (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix ↵ | tron | |
some bogus reads of _map_owner | |||
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-12 | (svn r2300) - CodeChange: check the last number of commands, now only the ↵ | Darkvater | |
refit ones remain, and some server-only commands. - CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ() - Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders() | |||
2005-05-11 | (svn r2296) - Fix (regression): oops, forgot the MS code-decleration rules :p | darkvater | |