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path: root/tunnelbridge_cmd.c
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2005-01-29(svn r1713) Split off several functions which query/set information about a ↵tron
single tile from map.h and put them into a seperate file tile.h
2005-01-27(svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where ↵tron
it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases. While touching the code make a bit more clear how GetBridgeHeight() works.
2005-01-23(svn r1610) Remove trailing whitespace (last time ever, i hope)tron
2005-01-22(svn r1596) Add some more staticstron
2005-01-22(svn r1592) -Fix: [1090495] Slopes under high bridges weren't floodedtron
2005-01-21(svn r1583) -Fix: You should no longer be able to delete bridges on any type ↵darkvater
of underground when there is a vehicle on it
2005-01-20(svn r1574) -Fix [ 1105281 ] upgrade rail fails when train under bridgecelestar
2005-01-19(svn r1568) made an enum of train subtypes to make the code more readablebjarni
2005-01-18(svn r1560) Introduce SetTileType() and SetTileHeight()tron
Replace direct references to _map_type_and_height with these
2005-01-16(svn r1542) Rename TileHeight to TilePixelHeight, because this is what it ↵tron
actually returns
2005-01-16(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ↵tron
them into inline functions and add some asserts
2005-01-14(svn r1504) enummed town ratings (Jango)celestar
2005-01-09(svn r1451) Fix some of the signed/unsigned comparison warningstron
2005-01-07(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn ↵tron
the latter into inline functions names Tile[XY]
2005-01-05(svn r1386) Move TileIndexDiff to map.htron
Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir()
2005-01-03(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of ↵tron
TILE_MAX_[XY] While here replace one erroneous TILE_MAX_X with MapMaxY()
2004-12-15(svn r1117) Move map arrays and some related macros into their own files ↵tron
map.c and map.h
2004-12-04(svn r925) Use sound enumstron
Also play the correct sound when a toyland road vehicle breaks down
2004-12-02(svn r901) Small step in the process to clean up the DPARAM mess:tron
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns
2004-11-26(svn r826) Seperate all bridge related tables from tunnel_land.h into their ↵tron
own file
2004-11-25(svn r815) Include strings.h only in the files which need it.tron
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-23(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent ↵tron
with its own name and all other DO_* flags. Now it is active-true.
2004-11-21(svn r724) Remove restriction that a tile can only accept 3 cargo types.tron
This especially enables houses to accept passengers, mail, goods AND food. Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them. Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided. This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-05(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunktron
This includes 2 fixes -Fix: [1048596] Monorail and Maglev sounds are swapped (r511) -Add special case to load the jackhammer sound (r478) The rest are cleanups und enumeration to make merging possible/easier
2004-11-03(svn r501) -Fix: Vehicles slow down under bridge if the track is on a foundationtron
2004-11-03(svn r500) -Fix: Some bridge part isn't displayed transparent in transparent ↵tron
mode -Fix: If bridge has no pillars cursor arrow is displayed in transparent mode
2004-09-14(svn r242) -Fix: Pathfinding bug for road vehicles introduced in r160 fixed ↵darkvater
(blathijs) -Fix: Pathfinding under bridges bug for ships introduced in r160 fixed (Darkvater)
2004-09-11(svn r204) -Fix: deleted unneeded casts (tnx Tron)truelight
2004-09-11(svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negativetruelight
-Fix: [1025836] Long bridges had negative value -Fix: Typo in endian_check.c (Zr40)
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-09-05(svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)truelight
-Fix: some minor fixes around GetTileTrackStatus (blathijs)
2004-08-21(svn r99) Fix: [992726] No tunnel crash (Celestar)dominik
2004-08-20(svn r85) -Add: initial commit of new AI (enable in Patch menu)truelight
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-13(svn r40) Final slope graphics fixdominik
2004-08-13(svn r39) -Fix [1008605] Signals not updated after ClearTunnel Bug [985920] ↵darkvater
(TrueLight)
2004-08-11(svn r23) -Some omments on the code (blathijs)darkvater
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight