Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-12 | (svn r1029) -Update: also added md5.h to vc6 / vc.net project files (bociusz) | truelight | |
2004-12-12 | (svn r1026) -Add: [Network] Added unique id, so in network, each client has an | truelight | |
unique id (generated via md5) | |||
2004-12-04 | (svn r952) -A tiny insignificant fix for a toyland industry gfx | darkvater | |
-Added table\sprites.h to VS.NET project file | |||
2004-12-04 | (svn r942) -Merged branch/network back into the trunk | truelight | |
2004-11-17 | (svn r665) code fixes for newgrf.c/newgrf.h | dominik | |
2004-11-17 | (svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.h | dominik | |
2004-11-16 | (svn r645) -Feature: Finally support for TTDLX games on Big Endian machines ↵ | darkvater | |
such as Macintosh and MorphOS; thanks for testing Bjarni :) -Added turkish.txt to lang-project and screenshot.h to ttd-project | |||
2004-11-14 | (svn r610) -newgrf: Support for some basic deterministical spritegroups ↵ | darkvater | |
regarding stations. Waypoints look changes based on year now :^) (pasky). | |||
2004-11-14 | (svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to ↵ | darkvater | |
sprite.h (pasky) | |||
2004-11-14 | (svn r586) -Fix: [1066114] Code error in win32.c Thanks Shai | darkvater | |
-Fix: ttd.vcproj change to hard-set compilation as C, as well as adding WITH_SDL to debug mode. If you don't have SDL just remove that. | |||
2004-09-12 | (svn r221) -Feature: console command and variable hooking | signde | |
-Fix: added another network.c stub -Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater] -Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater] -Fix: resetengines is hooked to be not available in network games -Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui -Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater] | |||
2004-09-12 | (svn r212) -Fix: Network-gui fixes (sign_de) | darkvater | |
-Fix: any disabled button in a window doesn't receive WE_CLICK events -Added network.h | |||
2004-09-11 | (svn r206) -Fix: [1001540] i lost all wagons. Half-assed fix for lost ↵ | darkvater | |
wagons. But now users can at least fix this problem. Consolecommand: "resetengines" | |||
2004-09-06 | (svn r165) -Feature: Option to sort vehicles in vehicle-list window by ↵ | darkvater | |
different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code). -Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there. | |||
2004-09-05 | (svn r161) -Fix: added missing file to project and solved wrong type bug | darkvater | |
2004-08-24 | (svn r133) -Update: console.c/h added to VC.Net project | truelight | |
2004-08-20 | (svn r86) -Add: new AI files added in VC-project (DarkVater) | truelight | |
2004-08-12 | (svn r33) -Executeable is now openttd(.exe) always | darkvater | |
-Resourcefile has been updated to 0.3.3.0 | |||
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |