summaryrefslogtreecommitdiff
path: root/ttd.vcproj
AgeCommit message (Collapse)Author
2004-09-12(svn r221) -Feature: console command and variable hookingsignde
-Fix: added another network.c stub -Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater] -Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater] -Fix: resetengines is hooked to be not available in network games -Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui -Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
2004-09-12(svn r212) -Fix: Network-gui fixes (sign_de)darkvater
-Fix: any disabled button in a window doesn't receive WE_CLICK events -Added network.h
2004-09-11(svn r206) -Fix: [1001540] i lost all wagons. Half-assed fix for lost ↵darkvater
wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
2004-09-06(svn r165) -Feature: Option to sort vehicles in vehicle-list window by ↵darkvater
different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code). -Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-05(svn r161) -Fix: added missing file to project and solved wrong type bugdarkvater
2004-08-24(svn r133) -Update: console.c/h added to VC.Net projecttruelight
2004-08-20(svn r86) -Add: new AI files added in VC-project (DarkVater)truelight
2004-08-12(svn r33) -Executeable is now openttd(.exe) alwaysdarkvater
-Resourcefile has been updated to 0.3.3.0
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight