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2005-02-07(svn r1845) - Revert r1835 since it totally screws network compilingdarkvater
- Fix: fix some VS.NET warnings - Add missing file to VS.NET project file
2005-02-06(svn r1817) -Codechange: Moved depot-functions to depot.ctruelight
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-05(svn r1804) Bring MSVC project files up to date (bociusz)tron
2005-02-01(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays ↵truelight
(MemoryPools)
2005-01-31(svn r1752) - Fix: MSVC acting up once again, as well as project file ↵darkvater
updates for the missing files.
2005-01-29(svn r1717) -Fix: some compilation problems for braindead VS6 and added ↵darkvater
missing files to project (thx bociusz)
2005-01-24(svn r1637) -Fix: VS6 warningdarkvater
-Added missing files to VS6 and VS.Net project files (bociusz)
2005-01-15(svn r1531) -Feature: [1039061] Swiss town-names (vulvulune)darkvater
2005-01-15(svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; ↵darkvater
reenabled again -Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
2005-01-12(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵truelight
it for dynamic arrays
2005-01-03(svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editordarkvater
2004-12-31(svn r1308) -Update: updated MSVC project filestruelight
2004-12-15(svn r1121) -Feature: Added sticky windows feature. A small pin allows the ↵darkvater
user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San) -To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
2004-12-15(svn r1104) -Fix: nasty server crash buffer overflow problem when using ↵darkvater
release build. Big thanks to Truelight for the guidance in fixing this very annoying bug! -VS.NET now treats warnings as errors too in the release build.
2004-12-15(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. ↵darkvater
Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
2004-12-12(svn r1029) -Update: also added md5.h to vc6 / vc.net project files (bociusz)truelight
2004-12-12(svn r1026) -Add: [Network] Added unique id, so in network, each client has an truelight
unique id (generated via md5)
2004-12-04(svn r952) -A tiny insignificant fix for a toyland industry gfxdarkvater
-Added table\sprites.h to VS.NET project file
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-11-17(svn r665) code fixes for newgrf.c/newgrf.hdominik
2004-11-17(svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.hdominik
2004-11-16(svn r645) -Feature: Finally support for TTDLX games on Big Endian machines ↵darkvater
such as Macintosh and MorphOS; thanks for testing Bjarni :) -Added turkish.txt to lang-project and screenshot.h to ttd-project
2004-11-14(svn r610) -newgrf: Support for some basic deterministical spritegroups ↵darkvater
regarding stations. Waypoints look changes based on year now :^) (pasky).
2004-11-14(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to ↵darkvater
sprite.h (pasky)
2004-11-14(svn r586) -Fix: [1066114] Code error in win32.c Thanks Shaidarkvater
-Fix: ttd.vcproj change to hard-set compilation as C, as well as adding WITH_SDL to debug mode. If you don't have SDL just remove that.
2004-09-12(svn r221) -Feature: console command and variable hookingsignde
-Fix: added another network.c stub -Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater] -Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater] -Fix: resetengines is hooked to be not available in network games -Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui -Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
2004-09-12(svn r212) -Fix: Network-gui fixes (sign_de)darkvater
-Fix: any disabled button in a window doesn't receive WE_CLICK events -Added network.h
2004-09-11(svn r206) -Fix: [1001540] i lost all wagons. Half-assed fix for lost ↵darkvater
wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
2004-09-06(svn r165) -Feature: Option to sort vehicles in vehicle-list window by ↵darkvater
different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code). -Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-05(svn r161) -Fix: added missing file to project and solved wrong type bugdarkvater
2004-08-24(svn r133) -Update: console.c/h added to VC.Net projecttruelight
2004-08-20(svn r86) -Add: new AI files added in VC-project (DarkVater)truelight
2004-08-12(svn r33) -Executeable is now openttd(.exe) alwaysdarkvater
-Resourcefile has been updated to 0.3.3.0
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight