Age | Commit message (Collapse) | Author |
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release build. Big thanks to Truelight for the guidance in fixing this very annoying bug!
-VS.NET now treats warnings as errors too in the release build.
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Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
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unique id (generated via md5)
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-Added table\sprites.h to VS.NET project file
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such as Macintosh and MorphOS; thanks for testing Bjarni :)
-Added turkish.txt to lang-project and screenshot.h to ttd-project
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regarding stations. Waypoints look changes based on year now :^) (pasky).
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sprite.h (pasky)
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-Fix: ttd.vcproj change to hard-set compilation as C, as well as adding WITH_SDL to debug mode. If you don't have SDL just remove that.
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-Fix: added another network.c stub
-Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater]
-Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater]
-Fix: resetengines is hooked to be not available in network games
-Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui
-Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
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-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
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wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
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different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
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-Resourcefile has been updated to 0.3.3.0
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