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2004-12-15(svn r1104) -Fix: nasty server crash buffer overflow problem when using ↵darkvater
release build. Big thanks to Truelight for the guidance in fixing this very annoying bug! -VS.NET now treats warnings as errors too in the release build.
2004-12-15(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. ↵darkvater
Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
2004-12-12(svn r1029) -Update: also added md5.h to vc6 / vc.net project files (bociusz)truelight
2004-12-12(svn r1026) -Add: [Network] Added unique id, so in network, each client has an truelight
unique id (generated via md5)
2004-12-04(svn r952) -A tiny insignificant fix for a toyland industry gfxdarkvater
-Added table\sprites.h to VS.NET project file
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-11-17(svn r665) code fixes for newgrf.c/newgrf.hdominik
2004-11-17(svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.hdominik
2004-11-16(svn r645) -Feature: Finally support for TTDLX games on Big Endian machines ↵darkvater
such as Macintosh and MorphOS; thanks for testing Bjarni :) -Added turkish.txt to lang-project and screenshot.h to ttd-project
2004-11-14(svn r610) -newgrf: Support for some basic deterministical spritegroups ↵darkvater
regarding stations. Waypoints look changes based on year now :^) (pasky).
2004-11-14(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to ↵darkvater
sprite.h (pasky)
2004-11-14(svn r586) -Fix: [1066114] Code error in win32.c Thanks Shaidarkvater
-Fix: ttd.vcproj change to hard-set compilation as C, as well as adding WITH_SDL to debug mode. If you don't have SDL just remove that.
2004-09-12(svn r221) -Feature: console command and variable hookingsignde
-Fix: added another network.c stub -Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater] -Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater] -Fix: resetengines is hooked to be not available in network games -Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui -Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
2004-09-12(svn r212) -Fix: Network-gui fixes (sign_de)darkvater
-Fix: any disabled button in a window doesn't receive WE_CLICK events -Added network.h
2004-09-11(svn r206) -Fix: [1001540] i lost all wagons. Half-assed fix for lost ↵darkvater
wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
2004-09-06(svn r165) -Feature: Option to sort vehicles in vehicle-list window by ↵darkvater
different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code). -Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-05(svn r161) -Fix: added missing file to project and solved wrong type bugdarkvater
2004-08-24(svn r133) -Update: console.c/h added to VC.Net projecttruelight
2004-08-20(svn r86) -Add: new AI files added in VC-project (DarkVater)truelight
2004-08-12(svn r33) -Executeable is now openttd(.exe) alwaysdarkvater
-Resourcefile has been updated to 0.3.3.0
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight