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2005-03-06(svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of ↵darkvater
network_core.h (Tron)". - VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
2005-02-07(svn r1846) - Fix: VS6 project file (bociusz)darkvater
- Fix: VS6 fkcing borkdness should be abolished
2005-02-06(svn r1817) -Codechange: Moved depot-functions to depot.ctruelight
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-05(svn r1804) Bring MSVC project files up to date (bociusz)tron
2005-02-01(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays ↵truelight
(MemoryPools)
2005-01-31(svn r1752) - Fix: MSVC acting up once again, as well as project file ↵darkvater
updates for the missing files.
2005-01-29(svn r1717) -Fix: some compilation problems for braindead VS6 and added ↵darkvater
missing files to project (thx bociusz)
2005-01-24(svn r1658) -Update readme and windows installer for 0.3.6darkvater
-Fix up VS6 and add new default icon for OpenTTD
2005-01-24(svn r1637) -Fix: VS6 warningdarkvater
-Added missing files to VS6 and VS.Net project files (bociusz)
2005-01-15(svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; ↵darkvater
reenabled again -Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
2005-01-14(svn r1513) -Fix: glitch in revision 1510truelight
-Fix: MSVC6 project file update (bociusz) -Fix: MSVC6 default language is now English (UK), no longer Swedish (bociusz)
2005-01-12(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵truelight
it for dynamic arrays
2005-01-10(svn r1471) -Alternate icon added, made by Dominikdarkvater
-VS6 project file updated (bociusz)
2005-01-03(svn r1361) -Remove .cod files from VS6 project as well (bociusz)darkvater
2004-12-31(svn r1308) -Update: updated MSVC project filestruelight
2004-12-29(svn r1296) Cleanup for MSVC files (bociusz)celestar
2004-12-16(svn r1135) -Fix: added map.c/h to vc6 project file (bociusz)truelight
2004-12-12(svn r1029) -Update: also added md5.h to vc6 / vc.net project files (bociusz)truelight
2004-12-12(svn r1028) -Update: updated MSVC6 project file (bociusz)truelight
2004-12-04(svn r944) -Updated vc6 project file (Hackykid)truelight
2004-11-17(svn r666) -Added missing sprite.c for VS6 project filedarkvater
2004-11-17(svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.hdominik
2004-09-12(svn r222) -Fix: Added network.h and console_cmd.c to MSVC6 Projectsignde
-Fix: Added console_cmd.c to the Makefile
2004-09-06(svn r165) -Feature: Option to sort vehicles in vehicle-list window by ↵darkvater
different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code). -Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-05(svn r161) -Fix: added missing file to project and solved wrong type bugdarkvater
2004-08-24(svn r127) New feature: ingame console. (sign_de)dominik
Press tab to open the console, more info in docs/console.txt
2004-08-20(svn r98) Updated MSVC6 project with new AI filesorudge
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight