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2005-01-03(svn r1361) -Remove .cod files from VS6 project as well (bociusz)darkvater
2004-12-31(svn r1308) -Update: updated MSVC project filestruelight
2004-12-29(svn r1296) Cleanup for MSVC files (bociusz)celestar
2004-12-16(svn r1135) -Fix: added map.c/h to vc6 project file (bociusz)truelight
2004-12-12(svn r1029) -Update: also added md5.h to vc6 / vc.net project files (bociusz)truelight
2004-12-12(svn r1028) -Update: updated MSVC6 project file (bociusz)truelight
2004-12-04(svn r944) -Updated vc6 project file (Hackykid)truelight
2004-11-17(svn r666) -Added missing sprite.c for VS6 project filedarkvater
2004-11-17(svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.hdominik
2004-09-12(svn r222) -Fix: Added network.h and console_cmd.c to MSVC6 Projectsignde
-Fix: Added console_cmd.c to the Makefile
2004-09-06(svn r165) -Feature: Option to sort vehicles in vehicle-list window by ↵darkvater
different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code). -Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-05(svn r161) -Fix: added missing file to project and solved wrong type bugdarkvater
2004-08-24(svn r127) New feature: ingame console. (sign_de)dominik
Press tab to open the console, more info in docs/console.txt
2004-08-20(svn r98) Updated MSVC6 project with new AI filesorudge
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight