Age | Commit message (Collapse) | Author | |
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2005-02-18 | (svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and ↵ | celestar | |
difficulty, 'Load game' starts game with user-selected values. | |||
2005-02-17 | (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit | celestar | |
2005-02-10 | (svn r1853) Move spritecache function declarations into a header of their ↵ | tron | |
own and use SpriteID as parameter type where appropriate | |||
2005-02-06 | (svn r1833) byte -> char transition: the rest | tron | |
2005-02-06 | (svn r1821) Move generic string handling functions to string.[ch] and ↵ | tron | |
introduce stre{cpy,cat}, see string.h for their semantics | |||
2005-02-06 | (svn r1818) -Add: Dynamic orders (up to 64k orders) | truelight | |
2005-02-06 | (svn r1817) -Codechange: Moved depot-functions to depot.c | truelight | |
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now) | |||
2005-02-06 | (svn r1814) Let ReadFileToMem() return void* (instead of byte*) because we ↵ | tron | |
don't know what the caller wants to do with the data | |||
2005-02-06 | (svn r1813) Declare functions implemented in strings.c in their own shiny ↵ | tron | |
new header (though i think some of these function don't belong into strings.c) | |||
2005-02-05 | (svn r1805) Teach the driver layer a few things about const correctness | tron | |
2005-02-05 | (svn r1803) Move debugging stuff into files of it's own | tron | |
2005-02-05 | (svn r1800) Make adding new debug categories to the command line parser easier | tron | |
2005-02-05 | (svn r1799) -Codechange: [ Multistop ] Added debug class "ms" and more debugging | celestar | |
output for multistops | |||
2005-02-04 | (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k ↵ | truelight | |
roadstops. | |||
2005-02-04 | (svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs) | truelight | |
2005-02-04 | (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles) | truelight | |
2005-02-03 | (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations | truelight | |
2005-02-02 | (svn r1772) -Fix: [ 1114100 ] Dedicated server boots again | truelight | |
2005-02-02 | (svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating | truelight | |
1kx1k maps should now be much faster, and give more than just oil-stuff ;) | |||
2005-02-02 | (svn r1768) -Codechange: Store town index in _map2 of town tiles | celestar | |
Moved house type from _map2 to _map3_hi for MP_HOUSE Moved foundation and roadworks from _map2 to _map3 for MP_STREET This increases game speed by a factor of around 15(!) if many cities are around. Converting an old game is done automagically, but can take a while | |||
2005-02-01 | (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me ↵ | truelight | |
know when you have that amount of towns in a map ;)) | |||
2005-01-31 | (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each ↵ | darkvater | |
vehicle type (bociusz) | |||
2005-01-31 | (svn r1747) - Fix: [network] ottd should compile when networking is disabled. | darkvater | |
- Change: change strgen project file to get rid of warning. | |||
2005-01-30 | (svn r1737) Add DEBUG category "map" and use it to print the map size when ↵ | tron | |
allocating the map | |||
2005-01-29 | (svn r1722) -Feature: Bigger maps - anyone? | tron | |
2005-01-29 | (svn r1721) -Feature: It is now possible to build multiple road stations (up ↵ | celestar | |
to 8) on a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff. | |||
2005-01-29 | (svn r1713) Split off several functions which query/set information about a ↵ | tron | |
single tile from map.h and put them into a seperate file tile.h | |||
2005-01-28 | (svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now ↵ | dominik | |
also scrolls exactly in tile direction if e.g. up and left are pressed | |||
2005-01-26 | (svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently ↵ | tron | |
works, but on non-square maps the wrong tiles would get marked as MP_VOID | |||
2005-01-25 | (svn r1667) - Feature: Signs are now shown in the color of the player who ↵ | dominik | |
created them (Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again) | |||
2005-01-23 | (svn r1616) Introduce ttd_strlcat() and use it to de-uglify some piece of ↵ | tron | |
code in misc_cmd. While here rename the len parameter of ttd_strlcpy() to size, because it is a buffer size and not a string length. Also add -Wwrite-strings to the Makefile, because the above mentioned piece of code was the only part which triggered this warning. | |||
2005-01-23 | (svn r1610) Remove trailing whitespace (last time ever, i hope) | tron | |
2005-01-23 | (svn r1606) Fix some bogus casts | tron | |
2005-01-22 | (svn r1596) Add some more statics | tron | |
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile | |||
2005-01-16 | (svn r1537) -Fix: Close all and any open filehandles open at shutdown (tamlin) | darkvater | |
2005-01-16 | (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ↵ | tron | |
them into inline functions and add some asserts | |||
2005-01-15 | (svn r1528) -Fix: forgot to init a variable | truelight | |
2005-01-15 | (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic. | truelight | |
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert! | |||
2005-01-14 | (svn r1509) Const correctness and add static where appropriate while ↵ | tron | |
touching the lines anyway | |||
2005-01-14 | (svn r1508) Remove duplicate declarations and include proper headers where ↵ | tron | |
necessary | |||
2005-01-12 | (svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron) | truelight | |
-Fix: fixed some compiler-warnings | |||
2005-01-12 | (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵ | truelight | |
it for dynamic arrays | |||
2005-01-11 | (svn r1479) -Added highscore chart (accessible from the difficulty window) ↵ | darkvater | |
with top5 companies for a given difficulty (select the difficulty in the menu) -Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while -These values are saved in hs.dat; added read/write functions for it -Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game. | |||
2005-01-10 | (svn r1453) Feature: MD5 hash check for TTD files | dominik | |
The original TTD files are now checked with a MD5 sum to determine which version of the grf files is used and to warn about possible file corruptions. (Thanks to ledow for the original patch) | |||
2005-01-09 | (svn r1451) Fix some of the signed/unsigned comparison warnings | tron | |
2005-01-09 | (svn r1440) -Feature: Allows more flexible airport layouts now, as the number of | celestar | |
terminals in every group can be freely chosen -Codechange: AT_OILRIG is now 15, so that new airports can be added easily. | |||
2005-01-08 | (svn r1430) -Fix: starting openttd with -g <invalid_name> now acts normal | truelight | |
2005-01-07 | (svn r1417) Fix: The invisible tiles on the southern border are now ↵ | dominik | |
converted to class MP_VOID when an old map (with wrong classified invisible tiles) is loaded. I bumped the minor savegame version for that, even though it's not really necessary. We're not gonna run out of minor savegame versions anyway though. ;) | |||
2005-01-07 | (svn r1409) Simplify some preprocessor magic | tron | |