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2005-02-18(svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and ↵celestar
difficulty, 'Load game' starts game with user-selected values.
2005-02-17(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bitcelestar
2005-02-10(svn r1853) Move spritecache function declarations into a header of their ↵tron
own and use SpriteID as parameter type where appropriate
2005-02-06(svn r1833) byte -> char transition: the resttron
2005-02-06(svn r1821) Move generic string handling functions to string.[ch] and ↵tron
introduce stre{cpy,cat}, see string.h for their semantics
2005-02-06(svn r1818) -Add: Dynamic orders (up to 64k orders)truelight
2005-02-06(svn r1817) -Codechange: Moved depot-functions to depot.ctruelight
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-06(svn r1814) Let ReadFileToMem() return void* (instead of byte*) because we ↵tron
don't know what the caller wants to do with the data
2005-02-06(svn r1813) Declare functions implemented in strings.c in their own shiny ↵tron
new header (though i think some of these function don't belong into strings.c)
2005-02-05(svn r1805) Teach the driver layer a few things about const correctnesstron
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-02-05(svn r1800) Make adding new debug categories to the command line parser easiertron
2005-02-05(svn r1799) -Codechange: [ Multistop ] Added debug class "ms" and more debuggingcelestar
output for multistops
2005-02-04(svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k ↵truelight
roadstops.
2005-02-04(svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)truelight
2005-02-04(svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)truelight
2005-02-03(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stationstruelight
2005-02-02(svn r1772) -Fix: [ 1114100 ] Dedicated server boots againtruelight
2005-02-02(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating truelight
1kx1k maps should now be much faster, and give more than just oil-stuff ;)
2005-02-02(svn r1768) -Codechange: Store town index in _map2 of town tilescelestar
Moved house type from _map2 to _map3_hi for MP_HOUSE Moved foundation and roadworks from _map2 to _map3 for MP_STREET This increases game speed by a factor of around 15(!) if many cities are around. Converting an old game is done automagically, but can take a while
2005-02-01(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me ↵truelight
know when you have that amount of towns in a map ;))
2005-01-31(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each ↵darkvater
vehicle type (bociusz)
2005-01-31(svn r1747) - Fix: [network] ottd should compile when networking is disabled.darkvater
- Change: change strgen project file to get rid of warning.
2005-01-30(svn r1737) Add DEBUG category "map" and use it to print the map size when ↵tron
allocating the map
2005-01-29(svn r1722) -Feature: Bigger maps - anyone?tron
2005-01-29(svn r1721) -Feature: It is now possible to build multiple road stations (up ↵celestar
to 8) on a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29(svn r1713) Split off several functions which query/set information about a ↵tron
single tile from map.h and put them into a seperate file tile.h
2005-01-28(svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now ↵dominik
also scrolls exactly in tile direction if e.g. up and left are pressed
2005-01-26(svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently ↵tron
works, but on non-square maps the wrong tiles would get marked as MP_VOID
2005-01-25(svn r1667) - Feature: Signs are now shown in the color of the player who ↵dominik
created them (Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
2005-01-23(svn r1616) Introduce ttd_strlcat() and use it to de-uglify some piece of ↵tron
code in misc_cmd. While here rename the len parameter of ttd_strlcpy() to size, because it is a buffer size and not a string length. Also add -Wwrite-strings to the Makefile, because the above mentioned piece of code was the only part which triggered this warning.
2005-01-23(svn r1610) Remove trailing whitespace (last time ever, i hope)tron
2005-01-23(svn r1606) Fix some bogus caststron
2005-01-22(svn r1596) Add some more staticstron
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-16(svn r1537) -Fix: Close all and any open filehandles open at shutdown (tamlin)darkvater
2005-01-16(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ↵tron
them into inline functions and add some asserts
2005-01-15(svn r1528) -Fix: forgot to init a variabletruelight
2005-01-15(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.truelight
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert!
2005-01-14(svn r1509) Const correctness and add static where appropriate while ↵tron
touching the lines anyway
2005-01-14(svn r1508) Remove duplicate declarations and include proper headers where ↵tron
necessary
2005-01-12(svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron)truelight
-Fix: fixed some compiler-warnings
2005-01-12(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵truelight
it for dynamic arrays
2005-01-11(svn r1479) -Added highscore chart (accessible from the difficulty window) ↵darkvater
with top5 companies for a given difficulty (select the difficulty in the menu) -Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while -These values are saved in hs.dat; added read/write functions for it -Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
2005-01-10(svn r1453) Feature: MD5 hash check for TTD filesdominik
The original TTD files are now checked with a MD5 sum to determine which version of the grf files is used and to warn about possible file corruptions. (Thanks to ledow for the original patch)
2005-01-09(svn r1451) Fix some of the signed/unsigned comparison warningstron
2005-01-09(svn r1440) -Feature: Allows more flexible airport layouts now, as the number ofcelestar
terminals in every group can be freely chosen -Codechange: AT_OILRIG is now 15, so that new airports can be added easily.
2005-01-08(svn r1430) -Fix: starting openttd with -g <invalid_name> now acts normaltruelight
2005-01-07(svn r1417) Fix: The invisible tiles on the southern border are now ↵dominik
converted to class MP_VOID when an old map (with wrong classified invisible tiles) is loaded. I bumped the minor savegame version for that, even though it's not really necessary. We're not gonna run out of minor savegame versions anyway though. ;)
2005-01-07(svn r1409) Simplify some preprocessor magictron