Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-10 | (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! | truelight | |
2004-09-08 | (svn r186) -Add: debug 'net' for network debug (sign_de) | truelight | |
-Fix: desync problem (server was not waiting for clients) (sign_de) | |||
2004-09-06 | (svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. ↵ | darkvater | |
Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de) -GUI: Change some network GUI stuff (Darkvater) | |||
2004-09-06 | (svn r169) -Fix: move around sort-widgets a bit so it looks more natural | darkvater | |
-Fix: savegames are sorted with newest date first by default -Codechange: refine sorter functions -Fix: fixed linux warnings (tokai) | |||
2004-09-03 | (svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, ↵ | darkvater | |
open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel) | |||
2004-08-25 | (svn r140) -Fix: Load Scenario fix | truelight | |
2004-08-25 | (svn r137) Fix: console sometime didn't open (sign_de) | dominik | |
2004-08-24 | (svn r127) New feature: ingame console. (sign_de) | dominik | |
Press tab to open the console, more info in docs/console.txt | |||
2004-08-23 | (svn r124) Prepared code for removal of block_months variable in next major ↵ | dominik | |
savegame version | |||
2004-08-23 | (svn r122) Change: exclusive transport rights are now stored per town ↵ | dominik | |
instead of per station Exclusive rights from old savegames will be reset. | |||
2004-08-23 | (svn r117) Feature: Performance details window in company league menu ↵ | dominik | |
(TrueLight) | |||
2004-08-23 | (svn r116) Fix: [ 963056 ] Wrong trains you can buy with scenarios | dominik | |
2004-08-22 | (svn r106) New network core (by sign_de) | dominik | |
Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList | |||
2004-08-20 | (svn r97) -Fix: two non-AI players when loading a scenario | truelight | |
2004-08-20 | (svn r85) -Add: initial commit of new AI (enable in Patch menu) | truelight | |
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap) | |||
2004-08-16 | (svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch ↵ | darkvater | |
(truesatan) -Fix: Placing/editing signs signs is possible in paused mode | |||
2004-08-16 | (svn r66) -Fix Station list updated on station deletion/station rename | darkvater | |
-Changed debug messages to comply with DEBUG(name, level) heuristics | |||
2004-08-10 | (svn r9) Fixed a couple of warnings and minor coding issues | dominik | |
2004-08-10 | (svn r2) -Fix [993829] UDP Fixes (lucaspiller) | darkvater | |
-Fix change 255/0xFF to OWNER_SPECTATOR for spectator stuff (TrueLight) | |||
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |