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2005-01-26(svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently ↵tron
works, but on non-square maps the wrong tiles would get marked as MP_VOID
2005-01-25(svn r1667) - Feature: Signs are now shown in the color of the player who ↵dominik
created them (Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
2005-01-23(svn r1616) Introduce ttd_strlcat() and use it to de-uglify some piece of ↵tron
code in misc_cmd. While here rename the len parameter of ttd_strlcpy() to size, because it is a buffer size and not a string length. Also add -Wwrite-strings to the Makefile, because the above mentioned piece of code was the only part which triggered this warning.
2005-01-23(svn r1610) Remove trailing whitespace (last time ever, i hope)tron
2005-01-23(svn r1606) Fix some bogus caststron
2005-01-22(svn r1596) Add some more staticstron
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-16(svn r1537) -Fix: Close all and any open filehandles open at shutdown (tamlin)darkvater
2005-01-16(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ↵tron
them into inline functions and add some asserts
2005-01-15(svn r1528) -Fix: forgot to init a variabletruelight
2005-01-15(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.truelight
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert!
2005-01-14(svn r1509) Const correctness and add static where appropriate while ↵tron
touching the lines anyway
2005-01-14(svn r1508) Remove duplicate declarations and include proper headers where ↵tron
necessary
2005-01-12(svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron)truelight
-Fix: fixed some compiler-warnings
2005-01-12(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵truelight
it for dynamic arrays
2005-01-11(svn r1479) -Added highscore chart (accessible from the difficulty window) ↵darkvater
with top5 companies for a given difficulty (select the difficulty in the menu) -Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while -These values are saved in hs.dat; added read/write functions for it -Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
2005-01-10(svn r1453) Feature: MD5 hash check for TTD filesdominik
The original TTD files are now checked with a MD5 sum to determine which version of the grf files is used and to warn about possible file corruptions. (Thanks to ledow for the original patch)
2005-01-09(svn r1451) Fix some of the signed/unsigned comparison warningstron
2005-01-09(svn r1440) -Feature: Allows more flexible airport layouts now, as the number ofcelestar
terminals in every group can be freely chosen -Codechange: AT_OILRIG is now 15, so that new airports can be added easily.
2005-01-08(svn r1430) -Fix: starting openttd with -g <invalid_name> now acts normaltruelight
2005-01-07(svn r1417) Fix: The invisible tiles on the southern border are now ↵dominik
converted to class MP_VOID when an old map (with wrong classified invisible tiles) is loaded. I bumped the minor savegame version for that, even though it's not really necessary. We're not gonna run out of minor savegame versions anyway though. ;)
2005-01-07(svn r1409) Simplify some preprocessor magictron
2005-01-06(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns ↵truelight
and _industries (in prepare of dynamic arrays): - DEREF_XXX is changed into GetXXX - All direct call are directed via GetXXX - struct Industry has now an index-field - ENUM'd some stuff - Replaced home built loops with FOR_ALL_XXX - Added _stations_size, _vehicles_size, ... which gives the length of the array (which will be dynamic in the near future) - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size) - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX) - Made the sort-functions of all 4 dynamic - Made all 4 Initialize functions more of the same - Some minor tab-fixing and stuff (tnx to Tron for proof-reading my 100kb patch ;)) Note for all: please do NOT directly call _stations, _vehicles, _towns and _industries, but use the right wrapper to access them. Thank you. Ps: please also do not use 'v++', where v is of type Vehicle *.
2005-01-03(svn r1346) -Fix: fix signed/unsigned warningsdarkvater
-Fix: latent removal of 2 lines from ttd.c which I forgot because the file was not saved :O
2005-01-03(svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) ↵tron
instead of TILES_[XY]
2005-01-03(svn r1342) -Fix: [1094596] Problem with ship depot; upon load it is also ↵darkvater
given owner OWNER_WATER
2005-01-03(svn r1338) -Fix: fix signed/unsigned warnings introduced when ditching the ↵darkvater
macros for map querying.
2005-01-03(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of ↵tron
TILE_MAX_[XY] While here replace one erroneous TILE_MAX_X with MapMaxY()
2005-01-03(svn r1329) Remove unused function declarationtron
2005-01-01(svn r1321) -Fix: Revision 1302 partly solved the problem and created an other. truelight
Should now really be solved.. now only MP_WATER is owned by OWNER_WATER
2004-12-30(svn r1302) -Fix: [ 1091655 ] In some older maps somehow water is owned bytruelight
OWNER_NONE instead of OWNER_WATER. -Fix: On InitializeLandscape the map was made MP_WATER, but OWNER_NONE. When ConvertGroundTilesIntoWaterTiles() is not called, this gives big problems (see above). Now the owner is set to OWNER_WATER by default.
2004-12-24(svn r1272) -Fix: game compiles again with network disabledtruelight
2004-12-23(svn r1265) -Fix: the server can also no longer use the money cheat if the truelight
advertise-mode is active
2004-12-23(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.darkvater
-Fix: removed some warnings -Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
2004-12-22(svn r1236) MorphOS: added make release like in OSX (tokai)bjarni
MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai)
2004-12-22(svn r1233) Fixed several currency issues. Now currencies should work ↵dominik
correctly again.
2004-12-22(svn r1222) Currency cleanup. Changed some currency symbols according to ↵dominik
forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
2004-12-22(svn r1218) Fix: Autosaves go to the correct folder again with ↵dominik
keep_all_autosave enabled
2004-12-18(svn r1154) -Add: [Network] Forked dedicated server (start openttd with -Df) ↵truelight
(GeniusDex)
2004-12-15(svn r1117) Move map arrays and some related macros into their own files ↵tron
map.c and map.h
2004-12-15(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. ↵darkvater
Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
2004-12-14(svn r1090) -Fix: Made the _openttd_revision variable global, and with that truelight
hopefully killed the windows-revision problem. If WITH_REV is defined, for both Windows as *nix system _openttd_revision is filled with normal info, else _openttd_revision is set to 'norev000' -Fix: Small possible server-crash
2004-12-13(svn r1077) Implements scripts/autoexec.scr to get executed on game starting ↵dominik
(sign_de) - %! allows to merge alias parameters - \% allows to use % in alias strings - "alias" command now overwrites the old alias list entry
2004-12-13(svn r1061) -Fix: [Network] Compiling without ENABLE_NETWORK now works again ↵truelight
correctly
2004-12-12(svn r1038) Feature: OpenTTD runs with the grf files of the DOS versiondominik
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
2004-12-07(svn r970) Added 2nd data path for all non-windows OSesbjarni
added completely customizable lang path (all non-Windows OSes)
2004-12-05(svn r959) -Fix: fix previous typo for workaround of braindead MSVC6 (Tron)darkvater
-Fix: added debug code to autosave cause it is buggy in multiplayer (does not remember settings; takes them from _opt instead of _new_opt (or vice versa)).
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-12-02(svn r901) Small step in the process to clean up the DPARAM mess:tron
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns
2004-11-25(svn r815) Include strings.h only in the files which need it.tron
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.