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path: root/tree_cmd.c
AgeCommit message (Expand)Author
2006-02-05(svn r3556) Add accessors for handling tree tilestron
2006-02-04(svn r3532) Revert r3467, was total nonesense, my faulttron
2006-02-02(svn r3520) Remove unused parameters from some functionstron
2006-02-01(svn r3516) Fix embarrassing bug in r3514tron
2006-02-01(svn r3514) -Codechange: Replace direct fiddling of bits for the ground type ...tron
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-01-29(svn r3467) - CodeChange: Remove an useless assignment (reads a value and jus...Darkvater
2006-01-26(svn r3446) - Fix: incorrect validating of tree-planting command which can al...Darkvater
2005-11-16(svn r3196) Use structs instead of magic offsets into arraystron
2005-11-15(svn r3186) Unnecessary casts and truncationtron
2005-11-14(svn r3181) -Bracingtron
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com...tron
2005-10-19(svn r3066) Constify the parameter of GetSlopeZ_*()tron
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* functio...Darkvater
2005-07-30(svn r2763) Small cleanup and improve a few commentstron
2005-07-30(svn r2758) Add the AB() macro to add a value to a bit range and use it in a ...tron
2005-07-29(svn r2750) -Fix: Tree tiles above the snow line got redrawn disproportionate...tron
2005-07-28(svn r2738) Small bit fiddling cleanuptron
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2663) Include variables.h only in these files which need it, not global...tron
2005-07-20(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented spritecelestar
2005-07-18(svn r2628) - Fix: Planting trees does not result in a MapSize() assertion an...Darkvater
2005-07-17(svn r2598) Small cleanup, especially get rid of a FindLandscapeHeight(), bec...tron
2005-07-16(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is ...celestar
2005-07-13(svn r2560) Fix: various minor code changes.ludde
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of stru...tron
2005-06-25(svn r2487) Replace TILE_XY by TileXY/TileDiffXYtron
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-06-04(svn r2408) Introduce SetTileOwner() and use ittron
2005-06-04(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix so...tron
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-09(svn r2288) - CodeChange: protected the next batch of commands (41 so far, ou...Darkvater
2005-02-14(svn r1874) Fix bug introduced in r1839 which placed snow covered trees below...tron
2005-02-04(svn r1790) Make CmdPlantTree() and related functions more safe and (hopefull...tron
2005-01-29(svn r1713) Split off several functions which query/set information about a s...tron
2005-01-28(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()tron
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the appro...tron
2005-01-18(svn r1560) Introduce SetTileType() and SetTileHeight()tron
2005-01-16(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ...tron
2005-01-14(svn r1504) enummed town ratings (Jango)celestar
2005-01-12(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it...truelight
2005-01-09(svn r1451) Fix some of the signed/unsigned comparison warningstron
2005-01-07(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the...tron
2005-01-06(svn r1402) Trim trailing whitespacetron
2005-01-06(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDifftron
2005-01-04(svn r1366) -Fix: [1093186] rough land in snow upon dying of treedarkvater
2005-01-03(svn r1355) -Fix: [1092473] random trees in scenario editor do not overwrite ...darkvater
2005-01-03(svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place r...darkvater