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2005-01-07(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn ↵tron
the latter into inline functions names Tile[XY]
2005-01-06(svn r1402) Trim trailing whitespacetron
2005-01-06(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDifftron
2005-01-04(svn r1366) -Fix: [1093186] rough land in snow upon dying of treedarkvater
2005-01-03(svn r1355) -Fix: [1092473] random trees in scenario editor do not overwrite ↵darkvater
rocks as well
2005-01-03(svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place ↵darkvater
rocks on trees and vice versa
2005-01-03(svn r1347) -Fix: Some were fixed for the trees -> Only copy the lowest two ↵darkvater
bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide;
2005-01-03(svn r1345) Only copy the lowest two bits (amount of snow/desert) from map5 ↵tron
to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide
2004-12-30(svn r1299) -Fix: [ 1092473 ] In SE, when trees are placed randomly, they ↵truelight
are no longer placed on farmland
2004-12-28(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and ↵truelight
loaded as an uint8 till the savegame version is bumped to version 5. Then it works automaticly as a fully uint16. So _stations[] can not be increased till after the bump!!
2004-12-15(svn r1117) Move map arrays and some related macros into their own files ↵tron
map.c and map.h
2004-12-04(svn r925) Use sound enumstron
Also play the correct sound when a toyland road vehicle breaks down
2004-11-25(svn r815) Include strings.h only in the files which need it.tron
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-23(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent ↵tron
with its own name and all other DO_* flags. Now it is active-true.
2004-11-21(svn r724) Remove restriction that a tile can only accept 3 cargo types.tron
This especially enables houses to accept passengers, mail, goods AND food. Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them. Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided. This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-14(svn r604) -Fix: [ 999669 ] Wrong trees (toyland's) in sub-tropical ↵tron
landscape style Tree generation code sometimes set the non-existent growth state 7 This could also become manifest in snow covered trees below the swnow line in arctic climate and similar effects
2004-11-05(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunktron
This includes 2 fixes -Fix: [1048596] Monorail and Maglev sounds are swapped (r511) -Add special case to load the jackhammer sound (r478) The rest are cleanups und enumeration to make merging possible/easier
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-09-05(svn r161) -Fix: added missing file to project and solved wrong type bugdarkvater
2004-08-20(svn r92) Feature: invisible trees when in transparent mode (patch entry)dominik
2004-08-13(svn r40) Final slope graphics fixdominik
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight