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2006-04-04(svn r4279) s/\<CL_/CLEAR_/tron
2006-04-04(svn r4271) s/\<TR_/TREE_/ resp. s/\<TR_/TREE_GROUND/tron
2006-04-03(svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 ↵celestar
by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty
2006-04-02(svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfotron
2006-03-30(svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. ↵belugas
Although it was an accessor, nor his usage nor the values were clear.
2006-03-19(svn r3983) Use existing functions to access tree and road infotron
2006-03-12(svn r3829) Reduce the use of _error_message by directly returning error ↵tron
codes instead of using this global variable
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron
2006-02-24(svn r3668) Add a function to turn a tile into a tree tiletron
2006-02-24(svn r3665) Add a function to turn a tile into a clear tiletron
2006-02-13(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, ↵tron
add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
2006-02-09(svn r3583) Fix 2 glitches in r3556tron
2006-02-05(svn r3556) Add accessors for handling tree tilestron
See tree.h for details
2006-02-04(svn r3532) Revert r3467, was total nonesense, my faulttron
2006-02-02(svn r3520) Remove unused parameters from some functionstron
2006-02-01(svn r3516) Fix embarrassing bug in r3514tron
2006-02-01(svn r3514) -Codechange: Replace direct fiddling of bits for the ground type ↵tron
and density of clear tiles with symbolic names and accessors. See clear.h for details
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-01-29(svn r3467) - CodeChange: Remove an useless assignment (reads a value and ↵Darkvater
just writes it back)" tree_cmd.c
2006-01-26(svn r3446) - Fix: incorrect validating of tree-planting command which can ↵Darkvater
allow a buffer-overflow (Tron)
2005-11-16(svn r3196) Use structs instead of magic offsets into arraystron
2005-11-15(svn r3186) Unnecessary casts and truncationtron
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-10-19(svn r3066) Constify the parameter of GetSlopeZ_*()tron
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-07-30(svn r2763) Small cleanup and improve a few commentstron
2005-07-30(svn r2758) Add the AB() macro to add a value to a bit range and use it in a ↵tron
few places, also make use of GB and SB nearby
2005-07-29(svn r2750) -Fix: Tree tiles above the snow line got redrawn ↵tron
disproportionately often
2005-07-28(svn r2738) Small bit fiddling cleanuptron
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2663) Include variables.h only in these files which need it, not ↵tron
globally via openttd.h
2005-07-20(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented spritecelestar
2005-07-18(svn r2628) - Fix: Planting trees does not result in a MapSize() assertion ↵Darkvater
anymore; introduced in r2598
2005-07-17(svn r2598) Small cleanup, especially get rid of a FindLandscapeHeight(), ↵tron
because it was overkill
2005-07-16(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is ↵celestar
steep (i.e. spans two height levels) and use it throughout the code. -Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to build a depot on it. Wraps some bitmagic which seems quite unreadable at first glance
2005-07-13(svn r2560) Fix: various minor code changes.ludde
Added RandomTile/RandomTileSeed functions to generate a random tile. Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though) Changed some frequently used map macros to not compute the values each time. Silence some warnings on MSVC.
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of ↵tron
structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-06-25(svn r2487) Replace TILE_XY by TileXY/TileDiffXYtron
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-06-04(svn r2408) Introduce SetTileOwner() and use ittron
2005-06-04(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix ↵tron
some bogus reads of _map_owner
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-09(svn r2288) - CodeChange: protected the next batch of commands (41 so far, ↵Darkvater
out of 115). - CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking. - CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count) - CodeChange: added IsTownIndex() in following of IsStationIndex(), etc. - Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
2005-02-14(svn r1874) Fix bug introduced in r1839 which placed snow covered trees ↵tron
below the snow line ([1121680])
2005-02-04(svn r1790) Make CmdPlantTree() and related functions more safe and ↵tron
(hopefully) more readable: - check if end tile is on the map - uint -> TileIndex - if cascades -> switch
2005-01-29(svn r1713) Split off several functions which query/set information about a ↵tron
single tile from map.h and put them into a seperate file tile.h
2005-01-28(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()tron
These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet.