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2006-06-09(svn r5187) - NewGRF: temporarily change a vehicle's cargo subtype when ↵peter1138
calling the refit capacity callback.
2006-06-08(svn r5176) fixing the typo, that should have been fixed in last commitbjarni
2006-06-08(svn r5175) -Fix: [autoreplace] FS#186 autoreplaced trains can leave all ↵bjarni
wagons in depot also fixed a serious typo in peter1138's comments
2006-06-07(svn r5155) - Remove the bridge branch merge (revision r5070)tron
2006-06-04(svn r5105) - NewGRF: Move callbackmask from *VehicleInfo to EngineInfo. ↵peter1138
This simplifies code that works with more than one vehicle type.
2006-06-04(svn r5104) - When refitting a vehicle to its existing cargo type, don't ↵peter1138
lose the cargo onboard (useful when adding wagons to a train)
2006-06-04(svn r5103) - Add cargo subtype parameter to refit commands (mart3p)peter1138
2006-06-04(svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. ↵tron
_new_vehicle_id is enough.
2006-06-04(svn r5093) -CodeChange: [YAPF] min. debug level changed from 1 to 3 and 4 ↵KUDr
for frequent debug messages (performance stats)
2006-06-02(svn r5071) - Fix (FS#184): "Erroneous train reversal on waypoints". When ↵peter1138
processing the next train order, do not even consider reversing the train if the last order was to a waypoint.
2006-06-02(svn r5070) Merged the bridge branchcelestar
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-01(svn r5064) -Fix: Remove stay debug stuff from lat commit. (thanks peter1138)celestar
2006-06-01(svn r5063) -Codechange: Add a function to determine the length of a ↵celestar
platform (request by KUDr)
2006-05-31(svn r5061) - NewGRF: always use visual effect callback if it is defined, ↵peter1138
not just for powered wagons.
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-05-19(svn r4910) - NewGRF: add and initialize cargo subtype for vehicle visual ↵peter1138
variations
2006-05-13(svn r4860) - NewGRF: remove a missed extern for _traininfo_vehicle_pitchpeter1138
2006-05-11(svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing ↵bjarni
and was number of vehicles (of a type, not total) was reached now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well
2006-05-11(svn r4825) - Fix [clone FS#159]: Game crashes when cloning reaches train-limit.bjarni
2006-05-09(svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and ↵rubidium
RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity
2006-05-07(svn r4765) Add GetTileMaxZ(), which returns the height of the highest ↵tron
corner of a tile, and use it to simplify the code in a few places
2006-05-06(svn r4750) -Fix: Trains could enter certain sloped rail tiles under bridges ↵tron
with incompatible rail type
2006-05-03(svn r4706) - NewGRF: add the correct default error message for the wagon ↵peter1138
attach callback.
2006-05-02(svn r4703) - NewGRF: add support for callback 0x1D, "can wagon be ↵peter1138
attached". This can be used to disallow freight wagons to be placed in passenger trains, along with other uses.
2006-04-25(svn r4572) Remove vehicle_leave_tile_proctron
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen
2006-04-23(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}tron
2006-04-23(svn r4541) Add a type for slopes and replace many magic numbers by the ↵tron
appropriate enums
2006-04-21(svn r4501) -Fix: (FS#129) When, in a train that head multiple engines in ↵celestar
front, the _first_ of those engines is sold, all the orders are copied to the second engine (to ensure "seamless" operation). However, during this operation, it was forgotten to update the prev_shared and next_shared pointers of the new head engine AND the next_shared and prev_shared of the share partners.
2006-04-19(svn r4479) -Fix (FS#90) electric engines (or rather their pantographs) no ↵celestar
longer emit sparks when engine is pulled on convrail (MeusH) P.S. Credit for previous commit goes to the bug reporter, nycom, who submitted the fix as well.
2006-04-15(svn r4435) - Fix: an assertion triggered when trying to remove a bridge ↵Darkvater
with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.
2006-04-14(svn r4412) When a vehicle is in a depot or tunnel it's always flagged as ↵tron
VS_HIDDEN. So after checking for VS_HIDDEN and the result is false there's no need to check if it's flagged as being in a depot or tunnel
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-09(svn r4338) -Fix (FS#105): Bug introduced in r4290. IsLevelCrossing does NOT ↵celestar
check the tile type, it assumes the tile type IS MP_STREET
2006-04-05(svn r4290) -Fix: fixed power computation for mixed consists on level ↵celestar
crossings (michi_cc)
2006-04-01(svn r4226) -Fix: [elrails] it's no longer possible to build electric ↵bjarni
engines in non-electric depots this prevents autoreplace to replace to electric engines before the line in question got catenary
2006-03-31(svn r4198) - NewGRF: Rename GetCallBackResult() to GetVehicleCallback(), as ↵peter1138
other types will exist later, and use separate parameters instead of bitshifting.
2006-03-29(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵celestar
code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-03-26(svn r4125) - Feature: Add a general TIC() TOC() mechanism using rdtsc or ↵Darkvater
something similar on non-i386 architectures to performance-tune (critical) code. Some systems are probably missing, but those can be added later.
2006-03-26(svn r4113) Moved all relevant map functions for stations to station_map.[ch]celestar
Some work with animated tiles remains. Thanks to Tron for parts of the code and lots of proof-reading and suggesting
2006-03-24(svn r4088) -Codechange: Introduce {Unb,B}arCrossing and IsCrossingBarred to ↵celestar
put and get the status of a level crossing
2006-03-24(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ↵tron
station from a tile
2006-03-19(svn r3981) More work for the rail accessing functions and enumstron
2006-03-19(svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to ↵tron
get information about rail tiles
2006-03-18(svn r3947) use TOGGLEBIT() instead of manual bit toggling in ↵bjarni
CmdReverseTrainDirection (pointed out by glx)
2006-03-18(svn r3945) cleaned the layout in CmdReverseTrainDirection a bit (made a bit ↵bjarni
messy in last commit)
2006-03-18(svn r3944) -Feature: it's now possible to turn a single unit in a trainbjarni
control-click on a unit in a train in a depot will make the click unit turn around this is useful if you want "normal" engines to act as dualheaded (one each way) or similar this only works on single unit units. Multiheaded and articulated engines get a red error box this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines
2006-03-17(svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}()tron
2006-03-16(svn r3907) Replace many bridge related direct map accesses with calls to ↵tron
shiny new functions and mark some strange constructs with XXX
2006-03-13(svn r3851) Rail depots only have an entrance at one side, therefore use ↵tron
UpdateSignalsOnSegment() instead of SetSignalsOnBothDir()
2006-03-12(svn r3832) Replace some magic numbers by (Diag)Direction enumstron