Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-07 | (svn r5155) - Remove the bridge branch merge (revision r5070) | tron | |
2006-06-04 | (svn r5105) - NewGRF: Move callbackmask from *VehicleInfo to EngineInfo. ↵ | peter1138 | |
This simplifies code that works with more than one vehicle type. | |||
2006-06-04 | (svn r5104) - When refitting a vehicle to its existing cargo type, don't ↵ | peter1138 | |
lose the cargo onboard (useful when adding wagons to a train) | |||
2006-06-04 | (svn r5103) - Add cargo subtype parameter to refit commands (mart3p) | peter1138 | |
2006-06-04 | (svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. ↵ | tron | |
_new_vehicle_id is enough. | |||
2006-06-04 | (svn r5093) -CodeChange: [YAPF] min. debug level changed from 1 to 3 and 4 ↵ | KUDr | |
for frequent debug messages (performance stats) | |||
2006-06-02 | (svn r5071) - Fix (FS#184): "Erroneous train reversal on waypoints". When ↵ | peter1138 | |
processing the next train order, do not even consider reversing the train if the last order was to a waypoint. | |||
2006-06-02 | (svn r5070) Merged the bridge branch | celestar | |
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please. | |||
2006-06-01 | (svn r5064) -Fix: Remove stay debug stuff from lat commit. (thanks peter1138) | celestar | |
2006-06-01 | (svn r5063) -Codechange: Add a function to determine the length of a ↵ | celestar | |
platform (request by KUDr) | |||
2006-05-31 | (svn r5061) - NewGRF: always use visual effect callback if it is defined, ↵ | peter1138 | |
not just for powered wagons. | |||
2006-05-27 | (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵ | KUDr | |
support and users for testing. | |||
2006-05-19 | (svn r4910) - NewGRF: add and initialize cargo subtype for vehicle visual ↵ | peter1138 | |
variations | |||
2006-05-13 | (svn r4860) - NewGRF: remove a missed extern for _traininfo_vehicle_pitch | peter1138 | |
2006-05-11 | (svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing ↵ | bjarni | |
and was number of vehicles (of a type, not total) was reached now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well | |||
2006-05-11 | (svn r4825) - Fix [clone FS#159]: Game crashes when cloning reaches train-limit. | bjarni | |
2006-05-09 | (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and ↵ | rubidium | |
RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity | |||
2006-05-07 | (svn r4765) Add GetTileMaxZ(), which returns the height of the highest ↵ | tron | |
corner of a tile, and use it to simplify the code in a few places | |||
2006-05-06 | (svn r4750) -Fix: Trains could enter certain sloped rail tiles under bridges ↵ | tron | |
with incompatible rail type | |||
2006-05-03 | (svn r4706) - NewGRF: add the correct default error message for the wagon ↵ | peter1138 | |
attach callback. | |||
2006-05-02 | (svn r4703) - NewGRF: add support for callback 0x1D, "can wagon be ↵ | peter1138 | |
attached". This can be used to disallow freight wagons to be placed in passenger trains, along with other uses. | |||
2006-04-25 | (svn r4572) Remove vehicle_leave_tile_proc | tron | |
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen | |||
2006-04-23 | (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} | tron | |
2006-04-23 | (svn r4541) Add a type for slopes and replace many magic numbers by the ↵ | tron | |
appropriate enums | |||
2006-04-21 | (svn r4501) -Fix: (FS#129) When, in a train that head multiple engines in ↵ | celestar | |
front, the _first_ of those engines is sold, all the orders are copied to the second engine (to ensure "seamless" operation). However, during this operation, it was forgotten to update the prev_shared and next_shared pointers of the new head engine AND the next_shared and prev_shared of the share partners. | |||
2006-04-19 | (svn r4479) -Fix (FS#90) electric engines (or rather their pantographs) no ↵ | celestar | |
longer emit sparks when engine is pulled on convrail (MeusH) P.S. Credit for previous commit goes to the bug reporter, nycom, who submitted the fix as well. | |||
2006-04-15 | (svn r4435) - Fix: an assertion triggered when trying to remove a bridge ↵ | Darkvater | |
with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron. | |||
2006-04-14 | (svn r4412) When a vehicle is in a depot or tunnel it's always flagged as ↵ | tron | |
VS_HIDDEN. So after checking for VS_HIDDEN and the result is false there's no need to check if it's flagged as being in a depot or tunnel | |||
2006-04-10 | (svn r4342) Change the first two parameters of commands - virtual pixel ↵ | tron | |
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand() | |||
2006-04-09 | (svn r4338) -Fix (FS#105): Bug introduced in r4290. IsLevelCrossing does NOT ↵ | celestar | |
check the tile type, it assumes the tile type IS MP_STREET | |||
2006-04-05 | (svn r4290) -Fix: fixed power computation for mixed consists on level ↵ | celestar | |
crossings (michi_cc) | |||
2006-04-01 | (svn r4226) -Fix: [elrails] it's no longer possible to build electric ↵ | bjarni | |
engines in non-electric depots this prevents autoreplace to replace to electric engines before the line in question got catenary | |||
2006-03-31 | (svn r4198) - NewGRF: Rename GetCallBackResult() to GetVehicleCallback(), as ↵ | peter1138 | |
other types will exist later, and use separate parameters instead of bitshifting. | |||
2006-03-29 | (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵ | celestar | |
code and proofreading, thanks to peter1138 for another lot of code and ideas. | |||
2006-03-26 | (svn r4125) - Feature: Add a general TIC() TOC() mechanism using rdtsc or ↵ | Darkvater | |
something similar on non-i386 architectures to performance-tune (critical) code. Some systems are probably missing, but those can be added later. | |||
2006-03-26 | (svn r4113) Moved all relevant map functions for stations to station_map.[ch] | celestar | |
Some work with animated tiles remains. Thanks to Tron for parts of the code and lots of proof-reading and suggesting | |||
2006-03-24 | (svn r4088) -Codechange: Introduce {Unb,B}arCrossing and IsCrossingBarred to ↵ | celestar | |
put and get the status of a level crossing | |||
2006-03-24 | (svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ↵ | tron | |
station from a tile | |||
2006-03-19 | (svn r3981) More work for the rail accessing functions and enums | tron | |
2006-03-19 | (svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to ↵ | tron | |
get information about rail tiles | |||
2006-03-18 | (svn r3947) use TOGGLEBIT() instead of manual bit toggling in ↵ | bjarni | |
CmdReverseTrainDirection (pointed out by glx) | |||
2006-03-18 | (svn r3945) cleaned the layout in CmdReverseTrainDirection a bit (made a bit ↵ | bjarni | |
messy in last commit) | |||
2006-03-18 | (svn r3944) -Feature: it's now possible to turn a single unit in a train | bjarni | |
control-click on a unit in a train in a depot will make the click unit turn around this is useful if you want "normal" engines to act as dualheaded (one each way) or similar this only works on single unit units. Multiheaded and articulated engines get a red error box this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines | |||
2006-03-17 | (svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}() | tron | |
2006-03-16 | (svn r3907) Replace many bridge related direct map accesses with calls to ↵ | tron | |
shiny new functions and mark some strange constructs with XXX | |||
2006-03-13 | (svn r3851) Rail depots only have an entrance at one side, therefore use ↵ | tron | |
UpdateSignalsOnSegment() instead of SetSignalsOnBothDir() | |||
2006-03-12 | (svn r3832) Replace some magic numbers by (Diag)Direction enums | tron | |
2006-03-12 | (svn r3831) Add and use GetRailDepotDirection() | tron | |
2006-03-12 | (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add ↵ | tron | |
IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does | |||
2006-03-12 | (svn r3829) Reduce the use of _error_message by directly returning error ↵ | tron | |
codes instead of using this global variable |