Age | Commit message (Collapse) | Author |
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multiplier instead of a vehicle. Fixes incorrect display of total
train capacity.
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multiplier for the weight of cargo on freight trains, to simulate longer heavier trains. The default value of 1 behaves as before.
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in the train purchase list.
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The result of this missing switch was asserts in some cloning conditions (not all) (spotted by KUDr)
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vehicles in a depot.
IsWholeTrainInDepot() is removed as CheckTrainInDepot() could be used instead
Cleaned up the check to see if a vehicle is valid for start/stop
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windows
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- Start using DeleteXXX for every pool item, not manually doing it
- Use some wrapper to improve logic
- Rewrote some pieces to improve logic
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front and rear engines are no longer saved
instead the pointers are generated on load
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This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
This fixes the assert when moving multiheaded engines (introduced in r3144)
Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs
-Codechange: train subtype is now a bitmask
This allows fast access to info like if it is a wagon or engine and if it is in front and so on
Note: savegame version bump
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