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path: root/town_map.h
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2006-06-08(svn r5171) Get rid of an ungly hack in the load routine, which temporarily ↵tron
turned house and road tiles into void tiles to calculate the closest town
2006-04-03(svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And ↵belugas
cleaning on town.flags12 too
2006-04-03(svn r4254) -Codechange: Add and make use of map accessors for town lifts.celestar
2006-03-31(svn r4190) -Codechange: Add and make use of an accessor function to create ↵celestar
houses
2006-03-30(svn r4179) -Codechange: Add and make use of an accessor that obtains the ↵celestar
building type
2006-03-30(svn r4166) Sprinkle several map accessors with assert()stron
2006-03-24(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town ↵tron
from a tile