Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-08 | (svn r5171) Get rid of an ungly hack in the load routine, which temporarily ↵ | tron | |
turned house and road tiles into void tiles to calculate the closest town | |||
2006-04-03 | (svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And ↵ | belugas | |
cleaning on town.flags12 too | |||
2006-04-03 | (svn r4254) -Codechange: Add and make use of map accessors for town lifts. | celestar | |
2006-03-31 | (svn r4190) -Codechange: Add and make use of an accessor function to create ↵ | celestar | |
houses | |||
2006-03-30 | (svn r4179) -Codechange: Add and make use of an accessor that obtains the ↵ | celestar | |
building type | |||
2006-03-30 | (svn r4166) Sprinkle several map accessors with assert()s | tron | |
2006-03-24 | (svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town ↵ | tron | |
from a tile |