summaryrefslogtreecommitdiff
path: root/town_map.h
AgeCommit message (Collapse)Author
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2006-06-08(svn r5171) Get rid of an ungly hack in the load routine, which temporarily ↵tron
turned house and road tiles into void tiles to calculate the closest town
2006-04-03(svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And ↵belugas
cleaning on town.flags12 too
2006-04-03(svn r4254) -Codechange: Add and make use of map accessors for town lifts.celestar
2006-03-31(svn r4190) -Codechange: Add and make use of an accessor function to create ↵celestar
houses
2006-03-30(svn r4179) -Codechange: Add and make use of an accessor that obtains the ↵celestar
building type
2006-03-30(svn r4166) Sprinkle several map accessors with assert()stron
2006-03-24(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town ↵tron
from a tile