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2004-12-22(svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all ↵darkvater
three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O -Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows")
2004-12-19(svn r1179) Fix: Tooltips for vehicle list sortingdominik
This has gotta be the greatest kick for Moriarty!
2004-12-09(svn r999) New icons for the network interface, newgrf gui and the tiny eurodominik
2004-12-02(svn r901) Small step in the process to clean up the DPARAM mess:tron
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns
2004-11-25(svn r815) Include strings.h only in the files which need it.tron
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-14(svn r607) -Patch: [ 985102 ] static cleanuptron
Thanks to lvoge
2004-09-14(svn r247) -Fix: Town exclusivity was not shown in town-window because ↵darkvater
stringformat ({YELLOW}) overrode colour-code. Now the exclusive player gets a red icon in front of its name
2004-09-12(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵darkvater
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-09-07(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)darkvater
-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
2004-09-07(svn r175) -Fix: [1023771] inconsistent/missing stations in station list. ↵darkvater
Forgot to change owner-sort after changing function. -Codechange: some more asserts to vehicle-sorts to quickly find any possible problems.
2004-09-06(svn r165) -Feature: Option to sort vehicles in vehicle-list window by ↵darkvater
different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code). -Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-08-24(svn r126) Forgot to remove some test codedominik
2004-08-23(svn r123) Fixed some indentions... btw credits for the last commit go to ↵dominik
Celestar
2004-08-23(svn r122) Change: exclusive transport rights are now stored per town ↵dominik
instead of per station Exclusive rights from old savegames will be reset.
2004-08-16(svn r70) -Fix: typo in english.txtdarkvater
-Add some debug messages for misc=1
2004-08-16(svn r66) -Fix Station list updated on station deletion/station renamedarkvater
-Changed debug messages to comply with DEBUG(name, level) heuristics
2004-08-10(svn r17) -Fix Player window fixes, Getstring id0 fixes, Finances window is ↵darkvater
now ok
2004-08-10(svn r3) -[1005611] Player Window patch: When looking in dropdownlist for ↵darkvater
player stuff, it will say for all human players (Player #), not only for the first 2
2004-08-10(svn r2) -Fix [993829] UDP Fixes (lucaspiller)darkvater
-Fix change 255/0xFF to OWNER_SPECTATOR for spectator stuff (TrueLight)
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight