Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-25 | (svn r815) Include strings.h only in the files which need it. | tron | |
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled. | |||
2004-11-23 | (svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent ↵ | tron | |
with its own name and all other DO_* flags. Now it is active-true. | |||
2004-11-22 | (svn r764) Enumerate the houses only one per town can exist and use the ↵ | tron | |
enums instead of magic numbers to check for these | |||
2004-11-22 | (svn r760) Replace some bit-juggling with bit fields | tron | |
2004-11-22 | (svn r756) Demystify and explain some piece of code regarding which house ↵ | tron | |
sprite to draw | |||
2004-11-21 | (svn r724) Remove restriction that a tile can only accept 3 cargo types. | tron | |
This especially enables houses to accept passengers, mail, goods AND food. Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them. Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided. This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon. | |||
2004-11-20 | (svn r703) Attempt to improve the town growth algorithm - now it scales over ↵ | pasky | |
76 houses, is slightly exponential and travels further for larger towns. | |||
2004-11-20 | (svn r698) Merge a town growth fix from TTDPatch - in arctic and desert ↵ | pasky | |
climate, require food (and possibly water) only if the population is more than 90, so that the town gets chance to actually accept it. (By Marcin?) | |||
2004-11-20 | (svn r696) Do not consider a road station as street when growing the town. | pasky | |
2004-11-20 | (svn r694) Make the town sometimes build streets on slopes. | pasky | |
2004-09-25 | (svn r320) -Fix: some last _current_player fixes | truelight | |
2004-09-15 | (svn r266) -Fix: hopefully fixed the desync problem nicely (and reverted the | truelight | |
workaround for it) | |||
2004-09-10 | (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! | truelight | |
2004-09-05 | (svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs) | truelight | |
-Fix: some minor fixes around GetTileTrackStatus (blathijs) | |||
2004-08-23 | (svn r122) Change: exclusive transport rights are now stored per town ↵ | dominik | |
instead of per station Exclusive rights from old savegames will be reset. | |||
2004-08-13 | (svn r40) Final slope graphics fix | dominik | |
2004-08-10 | (svn r5) -Fix: townname generation of TTDLX savegames. All work | darkvater | |
except for German Townnames (also fix one typo on English town-names) -CodeChange: *act_paper to *act_water in Town to more resemble its use -Fix: AI players now retain AI status. Since TTDLX savegame status is not fully documented, some holes exist (AI state is set to one without a vehicle, otherwise it crashes) | |||
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |