Age | Commit message (Expand) | Author |
2005-07-15 | (svn r2574) Fix: AnimatedTile leak in town_cmd.c (this one has probably been ... | ludde |
2005-07-15 | (svn r2570) Fix: Removed some code that had no effect. | ludde |
2005-07-13 | (svn r2560) Fix: various minor code changes. | ludde |
2005-07-13 | (svn r2558) Change the internal map format from 7 arrays to one array of stru... | tron |
2005-06-25 | (svn r2487) Replace TILE_XY by TileXY/TileDiffXY | tron |
2005-06-25 | (svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVi... | tron |
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron |
2005-06-21 | (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer | celestar |
2005-06-08 | (svn r2434) Fix some defects in r2433 | tron |
2005-06-07 | (svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCro... | Darkvater |
2005-06-04 | (svn r2408) Introduce SetTileOwner() and use it | tron |
2005-06-04 | (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix so... | tron |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater |
2005-05-30 | (svn r2387) - CodeChange: made the saveload code more readable and also remov... | Darkvater |
2005-05-17 | (svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't sup... | Darkvater |
2005-05-15 | (svn r2324) Introduce _cmd_text for passing strings with a command instead of... | tron |
2005-05-12 | (svn r2297) - CodeChange: server-check the next batch of commands. | Darkvater |
2005-04-03 | (svn r2142) - Fix: Game no longer crashes when you want to remove a piece of ... | Darkvater |
2005-03-20 | (svn r2033) - Fix: Fix some more desync by saving the town growth frequency i... | pasky |
2005-03-17 | (svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the to... | pasky |
2005-03-12 | (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings | Darkvater |
2005-03-07 | (svn r1955) Fix: Make the town growth frequency scale properly both up and do... | pasky |
2005-03-06 | (svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large ... | pasky |
2005-03-05 | (svn r1925) Fixed an infinite loop if the town generator runs out of town nam... | pasky |
2005-02-17 | (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit | celestar |
2005-02-13 | (svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently ju... | celestar |
2005-02-07 | (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more ex... | tron |
2005-02-06 | (svn r1832) Next byte -> char iteration: custom names | tron |
2005-02-06 | (svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to... | truelight |
2005-02-06 | (svn r1813) Declare functions implemented in strings.c in their own shiny new... | tron |
2005-02-05 | (svn r1808) Use strcmp() instead of home brewed function str_eq() | tron |
2005-02-04 | (svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it | truelight |
2005-02-02 | (svn r1768) -Codechange: Store town index in _map2 of town tiles | celestar |
2005-02-01 | (svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero | truelight |
2005-02-01 | (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me kno... | truelight |
2005-01-31 | (svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex | tron |
2005-01-31 | (svn r1749) Move the functions which calculate distances to map.[ch] and give... | tron |
2005-01-29 | (svn r1713) Split off several functions which query/set information about a s... | tron |
2005-01-28 | (svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D() | tron |
2005-01-25 | (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and ad... | tron |
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the appro... | tron |
2005-01-21 | (svn r1581) Added a display for the total map population to the town display ... | celestar |
2005-01-16 | (svn r1542) Rename TileHeight to TilePixelHeight, because this is what it act... | tron |
2005-01-16 | (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ... | tron |
2005-01-14 | (svn r1504) enummed town ratings (Jango) | celestar |
2005-01-07 | (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the... | tron |
2005-01-06 | (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns an... | truelight |
2005-01-06 | (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff | tron |
2005-01-05 | (svn r1386) Move TileIndexDiff to map.h | tron |
2005-01-03 | (svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) i... | tron |