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2004-11-22(svn r760) Replace some bit-juggling with bit fieldstron
2004-11-22(svn r756) Demystify and explain some piece of code regarding which house ↵tron
sprite to draw
2004-11-21(svn r724) Remove restriction that a tile can only accept 3 cargo types.tron
This especially enables houses to accept passengers, mail, goods AND food. Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them. Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided. This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-20(svn r703) Attempt to improve the town growth algorithm - now it scales over ↵pasky
76 houses, is slightly exponential and travels further for larger towns.
2004-11-20(svn r698) Merge a town growth fix from TTDPatch - in arctic and desert ↵pasky
climate, require food (and possibly water) only if the population is more than 90, so that the town gets chance to actually accept it. (By Marcin?)
2004-11-20(svn r696) Do not consider a road station as street when growing the town.pasky
2004-11-20(svn r694) Make the town sometimes build streets on slopes.pasky
2004-09-25(svn r320) -Fix: some last _current_player fixestruelight
2004-09-15(svn r266) -Fix: hopefully fixed the desync problem nicely (and reverted the truelight
workaround for it)
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-09-05(svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)truelight
-Fix: some minor fixes around GetTileTrackStatus (blathijs)
2004-08-23(svn r122) Change: exclusive transport rights are now stored per town ↵dominik
instead of per station Exclusive rights from old savegames will be reset.
2004-08-13(svn r40) Final slope graphics fixdominik
2004-08-10(svn r5) -Fix: townname generation of TTDLX savegames. All work darkvater
except for German Townnames (also fix one typo on English town-names) -CodeChange: *act_paper to *act_water in Town to more resemble its use -Fix: AI players now retain AI status. Since TTDLX savegame status is not fully documented, some holes exist (AI state is set to one without a vehicle, otherwise it crashes)
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight