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Erich/openttd
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signaltunnel
sloped-stations
sloped-stations-original
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underground-plus-others-original
underground-save-load
underground-station-construction
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town_cmd.c
Age
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Author
2005-09-14
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ...
Darkvater
2005-08-23
(svn r2886) Rename the "owner" attribute to "m1", because when it stores an o...
tron
2005-07-30
(svn r2758) Add the AB() macro to add a value to a bit range and use it in a ...
tron
2005-07-24
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic n...
celestar
2005-07-24
(svn r2701) Insert Id tags into all source files
tron
2005-07-22
(svn r2673) Include functions.h directly, not globally via openttd.h
tron
2005-07-21
(svn r2669) Shuffle some more stuff around to reduce dependencies
tron
2005-07-21
(svn r2660) Get rid of some more shifting/anding/casting
tron
2005-07-20
(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite
celestar
2005-07-20
(svn r2650) Convert many explicit shifts+ands to extract bits to invocations ...
tron
2005-07-15
(svn r2580) Change: Added {INDUSTRY} command for printing industry names inst...
ludde
2005-07-15
(svn r2574) Fix: AnimatedTile leak in town_cmd.c (this one has probably been ...
ludde
2005-07-15
(svn r2570) Fix: Removed some code that had no effect.
ludde
2005-07-13
(svn r2560) Fix: various minor code changes.
ludde
2005-07-13
(svn r2558) Change the internal map format from 7 arrays to one array of stru...
tron
2005-06-25
(svn r2487) Replace TILE_XY by TileXY/TileDiffXY
tron
2005-06-25
(svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVi...
tron
2005-06-24
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
tron
2005-06-21
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
celestar
2005-06-08
(svn r2434) Fix some defects in r2433
tron
2005-06-07
(svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCro...
Darkvater
2005-06-04
(svn r2408) Introduce SetTileOwner() and use it
tron
2005-06-04
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix so...
tron
2005-06-02
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
Darkvater
2005-05-30
(svn r2387) - CodeChange: made the saveload code more readable and also remov...
Darkvater
2005-05-17
(svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't sup...
Darkvater
2005-05-15
(svn r2324) Introduce _cmd_text for passing strings with a command instead of...
tron
2005-05-12
(svn r2297) - CodeChange: server-check the next batch of commands.
Darkvater
2005-04-03
(svn r2142) - Fix: Game no longer crashes when you want to remove a piece of ...
Darkvater
2005-03-20
(svn r2033) - Fix: Fix some more desync by saving the town growth frequency i...
pasky
2005-03-17
(svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the to...
pasky
2005-03-12
(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
Darkvater
2005-03-07
(svn r1955) Fix: Make the town growth frequency scale properly both up and do...
pasky
2005-03-06
(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large ...
pasky
2005-03-05
(svn r1925) Fixed an infinite loop if the town generator runs out of town nam...
pasky
2005-02-17
(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit
celestar
2005-02-13
(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently ju...
celestar
2005-02-07
(svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more ex...
tron
2005-02-06
(svn r1832) Next byte -> char iteration: custom names
tron
2005-02-06
(svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to...
truelight
2005-02-06
(svn r1813) Declare functions implemented in strings.c in their own shiny new...
tron
2005-02-05
(svn r1808) Use strcmp() instead of home brewed function str_eq()
tron
2005-02-04
(svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it
truelight
2005-02-02
(svn r1768) -Codechange: Store town index in _map2 of town tiles
celestar
2005-02-01
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
truelight
2005-02-01
(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me kno...
truelight
2005-01-31
(svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex
tron
2005-01-31
(svn r1749) Move the functions which calculate distances to map.[ch] and give...
tron
2005-01-29
(svn r1713) Split off several functions which query/set information about a s...
tron
2005-01-28
(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()
tron
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