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path: root/town_cmd.c
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2005-10-23(svn r3078) Some more stuff, which piled up:tron
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com...tron
2005-10-19(svn r3066) Constify the parameter of GetSlopeZ_*()tron
2005-10-19(svn r3064) Replace some numbers by sprite namestron
2005-10-07(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte...tron
2005-10-05(svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SBtron
2005-10-03(svn r3010) Get rid of quite some dubious casts, either by using GB(), proper...tron
2005-09-28(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATI...tron
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* functio...Darkvater
2005-09-16(svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it 'd...Darkvater
2005-09-14(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ...Darkvater
2005-08-23(svn r2886) Rename the "owner" attribute to "m1", because when it stores an o...tron
2005-07-30(svn r2758) Add the AB() macro to add a value to a bit range and use it in a ...tron
2005-07-24(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic n...celestar
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-21(svn r2660) Get rid of some more shifting/anding/castingtron
2005-07-20(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented spritecelestar
2005-07-20(svn r2650) Convert many explicit shifts+ands to extract bits to invocations ...tron
2005-07-15(svn r2580) Change: Added {INDUSTRY} command for printing industry names inst...ludde
2005-07-15(svn r2574) Fix: AnimatedTile leak in town_cmd.c (this one has probably been ...ludde
2005-07-15(svn r2570) Fix: Removed some code that had no effect.ludde
2005-07-13(svn r2560) Fix: various minor code changes.ludde
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of stru...tron
2005-06-25(svn r2487) Replace TILE_XY by TileXY/TileDiffXYtron
2005-06-25(svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVi...tron
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-06-21(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayercelestar
2005-06-08(svn r2434) Fix some defects in r2433tron
2005-06-07(svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCro...Darkvater
2005-06-04(svn r2408) Introduce SetTileOwner() and use ittron
2005-06-04(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix so...tron
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-30(svn r2387) - CodeChange: made the saveload code more readable and also remov...Darkvater
2005-05-17(svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't sup...Darkvater
2005-05-15(svn r2324) Introduce _cmd_text for passing strings with a command instead of...tron
2005-05-12(svn r2297) - CodeChange: server-check the next batch of commands.Darkvater
2005-04-03(svn r2142) - Fix: Game no longer crashes when you want to remove a piece of ...Darkvater
2005-03-20(svn r2033) - Fix: Fix some more desync by saving the town growth frequency i...pasky
2005-03-17(svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the to...pasky
2005-03-12(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settingsDarkvater
2005-03-07(svn r1955) Fix: Make the town growth frequency scale properly both up and do...pasky
2005-03-06(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large ...pasky
2005-03-05(svn r1925) Fixed an infinite loop if the town generator runs out of town nam...pasky
2005-02-17(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bitcelestar
2005-02-13(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently ju...celestar
2005-02-07(svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more ex...tron
2005-02-06(svn r1832) Next byte -> char iteration: custom namestron
2005-02-06(svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to...truelight