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path: root/town_cmd.c
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2005-03-17(svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the to...pasky
2005-03-12(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settingsDarkvater
2005-03-07(svn r1955) Fix: Make the town growth frequency scale properly both up and do...pasky
2005-03-06(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large ...pasky
2005-03-05(svn r1925) Fixed an infinite loop if the town generator runs out of town nam...pasky
2005-02-17(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bitcelestar
2005-02-13(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently ju...celestar
2005-02-07(svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more ex...tron
2005-02-06(svn r1832) Next byte -> char iteration: custom namestron
2005-02-06(svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to...truelight
2005-02-06(svn r1813) Declare functions implemented in strings.c in their own shiny new...tron
2005-02-05(svn r1808) Use strcmp() instead of home brewed function str_eq()tron
2005-02-04(svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it truelight
2005-02-02(svn r1768) -Codechange: Store town index in _map2 of town tilescelestar
2005-02-01(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zerotruelight
2005-02-01(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me kno...truelight
2005-01-31(svn r1756) Cleanup: if cascade -> switch, uint -> TileIndextron
2005-01-31(svn r1749) Move the functions which calculate distances to map.[ch] and give...tron
2005-01-29(svn r1713) Split off several functions which query/set information about a s...tron
2005-01-28(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()tron
2005-01-25(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and ad...tron
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the appro...tron
2005-01-21(svn r1581) Added a display for the total map population to the town display ...celestar
2005-01-16(svn r1542) Rename TileHeight to TilePixelHeight, because this is what it act...tron
2005-01-16(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ...tron
2005-01-14(svn r1504) enummed town ratings (Jango)celestar
2005-01-07(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the...tron
2005-01-06(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns an...truelight
2005-01-06(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDifftron
2005-01-05(svn r1386) Move TileIndexDiff to map.htron
2005-01-03(svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) i...tron
2004-12-31(svn r1313) -Fix: fixed MSVC problemtruelight
2004-12-31(svn r1312) -Add: Patch which is on by default: population in label of the towntruelight
2004-12-30(svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES tootruelight
2004-12-28(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and lo...truelight
2004-12-15(svn r1117) Move map arrays and some related macros into their own files map....tron
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-12-02(svn r901) Small step in the process to clean up the DPARAM mess:tron
2004-11-26(svn r831) Remove station-specific roadbits magic. Tron already fixed road st...pasky
2004-11-26(svn r830) Move the MP_STATION roadbits guard to GetTownRoadBitsByTile() wrap...pasky
2004-11-25(svn r815) Include strings.h only in the files which need it.tron
2004-11-23(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent w...tron
2004-11-22(svn r764) Enumerate the houses only one per town can exist and use the enums...tron
2004-11-22(svn r760) Replace some bit-juggling with bit fieldstron
2004-11-22(svn r756) Demystify and explain some piece of code regarding which house spr...tron
2004-11-21(svn r724) Remove restriction that a tile can only accept 3 cargo types.tron
2004-11-20(svn r703) Attempt to improve the town growth algorithm - now it scales over ...pasky
2004-11-20(svn r698) Merge a town growth fix from TTDPatch - in arctic and desert clima...pasky
2004-11-20(svn r696) Do not consider a road station as street when growing the town.pasky
2004-11-20(svn r694) Make the town sometimes build streets on slopes.pasky