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2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-05-09(svn r2288) - CodeChange: protected the next batch of commands (41 so far, ↵Darkvater
out of 115). - CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking. - CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count) - CodeChange: added IsTownIndex() in following of IsStationIndex(), etc. - Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
2005-02-17(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bitcelestar
2005-02-13(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently ↵celestar
just an error() is called, some more graceful handling should be implemented later.
2005-02-06(svn r1834) - Fix: NPF does not check the owner of its target, busses try to ↵matthijs
enter other players' depots. TODO - Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex.
2005-02-01(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me ↵truelight
know when you have that amount of towns in a map ;))
2005-01-29(svn r1724) Set maximum number of industries and towns to 250 eachtron
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-21(svn r1581) Added a display for the total map population to the town display ↵celestar
(Jango)
2005-01-15(svn r1520) Trim 134 (!) lines with trailing whitespace ):tron
2005-01-14(svn r1504) enummed town ratings (Jango)celestar
2005-01-06(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns ↵truelight
and _industries (in prepare of dynamic arrays): - DEREF_XXX is changed into GetXXX - All direct call are directed via GetXXX - struct Industry has now an index-field - ENUM'd some stuff - Replaced home built loops with FOR_ALL_XXX - Added _stations_size, _vehicles_size, ... which gives the length of the array (which will be dynamic in the near future) - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size) - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX) - Made the sort-functions of all 4 dynamic - Made all 4 Initialize functions more of the same - Some minor tab-fixing and stuff (tnx to Tron for proof-reading my 100kb patch ;)) Note for all: please do NOT directly call _stations, _vehicles, _towns and _industries, but use the right wrapper to access them. Thank you. Ps: please also do not use 'v++', where v is of type Vehicle *.
2004-12-31(svn r1312) -Add: Patch which is on by default: population in label of the towntruelight
-Fix: Expand town is a bit more agressive -Fix: Fixed a bug in growing algorithm
2004-12-28(svn r1291) -Codechange: prepared subsidies and towns to become an uint16 ↵truelight
(happens after savegame bump)
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-08-23(svn r122) Change: exclusive transport rights are now stored per town ↵dominik
instead of per station Exclusive rights from old savegames will be reset.
2004-08-10(svn r5) -Fix: townname generation of TTDLX savegames. All work darkvater
except for German Townnames (also fix one typo on English town-names) -CodeChange: *act_paper to *act_water in Town to more resemble its use -Fix: AI players now retain AI status. Since TTDLX savegame status is not fully documented, some holes exist (AI state is set to one without a vehicle, otherwise it crashes)
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight