Age | Commit message (Collapse) | Author |
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removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
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-Codechange: while trying to find this bug, made texteff.c a bit more readable :)
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likely to have caused some messages not expiring from the chatterbox after the given time, as reported by dp-.
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new header (though i think some of these function don't belong into strings.c)
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adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
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appropriate warning flags in the Makefile
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reenabled again
-Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
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future overflows
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-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
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- to chat with all players press Return (or Shift-T) and type in the message
- Press Return again to send the message
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
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Remove the memmove special case for MSVC
According to the MSDN it was just plain wrong and memmove was directly used in some places anyway
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