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path: root/terraform_gui.c
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2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-11-07(svn r3153) - Feature: [ 1276827 ] Drag and drop rocky areas in scenario ↵Darkvater
editor (MeusH-ish)
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-21(svn r2664) Remove depedency on player.h from variables.htron
2005-06-25(svn r2487) Replace TILE_XY by TileXY/TileDiffXYtron
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-06-06(svn r2425) - Fix (regression): wrong sprite for level-land cursor (thx Tron)Darkvater
- CodeChange: change MapSizeX() - 1 to MapMaxX() in the smallmap drawing code
2005-06-06(svn r2420) - Codechange: magic number elminitation of cursorsprites.Darkvater
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-08(svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert ↵Darkvater
add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :)
2005-04-19(svn r2214) - Fix: Dragging the desert tool over half-desert turns it into ↵Darkvater
full-desert; dragging the tool while pressing ctrl, will remove the desert area.
2005-04-02(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario ↵Darkvater
editor (D,Q,W,E,R,T,Y,U fltr) - Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one - Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator - CodeChange: moved around some of the draggable tools, demystifying them - CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor) - CodeChange: add some more enums to sprites. - TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
2005-02-13(svn r1867) Include tables/sprites.h only in files which need ittron
2005-01-22(svn r1596) Add some more staticstron
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-12(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵truelight
it for dynamic arrays
2005-01-12(svn r1485) -Fix: [1031451] Catchment area shows when buying sign. Catchment ↵darkvater
area wasn't reset when road station window was unselected -Fix: small GUI glitch in terraform toolbar
2005-01-08(svn r1435) Fix: [ 1094092 ] Toolbars accessible via keyboard in spectator modedominik
2005-01-08(svn r1424) Add dynamite to landscaping toolbar (hotkey 'D')dominik
2005-01-03(svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵truelight
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way
2004-12-22(svn r1212) -Feature: sticky windows all build-toolbarsdarkvater
2004-12-14(svn r1084) Generalized hotkey catching when textfield windows are open. Now ↵dominik
only hotkeys attached to the main toolbar are working if you have a textfield open.
2004-12-12(svn r1040) Fix: All character hotkeys are disabled now when a window for ↵dominik
typing is open
2004-12-12(svn r1037) Rearranged landscaping hotkeys a bit more.dominik
See this URL for the list of hotkeys: http://wiki.openttd.org/index.php/Hotkeys
2004-12-12(svn r1032) Fix: Pressing "-" crashed the gamedominik
2004-12-12(svn r1030) Some toolbar icons are arranged differently:dominik
- Landscaping buttons have to be accessed from the landscaping toolbar - Landscaping toolbar can be opened from all other toolbars - The order of buttons in the docks toolbar now matches the other toolbars - Landscaping toolbar has new keyboard shortcuts
2004-12-04(svn r945) -Fix: [Network] Terraform callback went wrong in mergetruelight
-Fix: Some settings went wrong in merge
2004-12-04(svn r925) Use sound enumstron
Also play the correct sound when a toyland road vehicle breaks down
2004-11-25(svn r815) Include strings.h only in the files which need it.tron
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-05(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunktron
This includes 2 fixes -Fix: [1048596] Monorail and Maglev sounds are swapped (r511) -Add special case to load the jackhammer sound (r478) The rest are cleanups und enumeration to make merging possible/easier
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-09-07(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)darkvater
-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
2004-08-12(svn r31) Fix: pressing 6 in landscaping toolbar crashed the gamedominik
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight