Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-21 | (svn r2669) Shuffle some more stuff around to reduce dependencies | tron | |
2005-07-21 | (svn r2664) Remove depedency on player.h from variables.h | tron | |
2005-06-25 | (svn r2487) Replace TILE_XY by TileXY/TileDiffXY | tron | |
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron | |
2005-06-06 | (svn r2425) - Fix (regression): wrong sprite for level-land cursor (thx Tron) | Darkvater | |
- CodeChange: change MapSizeX() - 1 to MapMaxX() in the smallmap drawing code | |||
2005-06-06 | (svn r2420) - Codechange: magic number elminitation of cursorsprites. | Darkvater | |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-08 | (svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert ↵ | Darkvater | |
add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :) | |||
2005-04-19 | (svn r2214) - Fix: Dragging the desert tool over half-desert turns it into ↵ | Darkvater | |
full-desert; dragging the tool while pressing ctrl, will remove the desert area. | |||
2005-04-02 | (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario ↵ | Darkvater | |
editor (D,Q,W,E,R,T,Y,U fltr) - Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one - Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator - CodeChange: moved around some of the draggable tools, demystifying them - CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor) - CodeChange: add some more enums to sprites. - TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0 | |||
2005-02-13 | (svn r1867) Include tables/sprites.h only in files which need it | tron | |
2005-01-22 | (svn r1596) Add some more statics | tron | |
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile | |||
2005-01-12 | (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵ | truelight | |
it for dynamic arrays | |||
2005-01-12 | (svn r1485) -Fix: [1031451] Catchment area shows when buying sign. Catchment ↵ | darkvater | |
area wasn't reset when road station window was unselected -Fix: small GUI glitch in terraform toolbar | |||
2005-01-08 | (svn r1435) Fix: [ 1094092 ] Toolbars accessible via keyboard in spectator mode | dominik | |
2005-01-08 | (svn r1424) Add dynamite to landscaping toolbar (hotkey 'D') | dominik | |
2005-01-03 | (svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵ | truelight | |
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way | |||
2004-12-22 | (svn r1212) -Feature: sticky windows all build-toolbars | darkvater | |
2004-12-14 | (svn r1084) Generalized hotkey catching when textfield windows are open. Now ↵ | dominik | |
only hotkeys attached to the main toolbar are working if you have a textfield open. | |||
2004-12-12 | (svn r1040) Fix: All character hotkeys are disabled now when a window for ↵ | dominik | |
typing is open | |||
2004-12-12 | (svn r1037) Rearranged landscaping hotkeys a bit more. | dominik | |
See this URL for the list of hotkeys: http://wiki.openttd.org/index.php/Hotkeys | |||
2004-12-12 | (svn r1032) Fix: Pressing "-" crashed the game | dominik | |
2004-12-12 | (svn r1030) Some toolbar icons are arranged differently: | dominik | |
- Landscaping buttons have to be accessed from the landscaping toolbar - Landscaping toolbar can be opened from all other toolbars - The order of buttons in the docks toolbar now matches the other toolbars - Landscaping toolbar has new keyboard shortcuts | |||
2004-12-04 | (svn r945) -Fix: [Network] Terraform callback went wrong in merge | truelight | |
-Fix: Some settings went wrong in merge | |||
2004-12-04 | (svn r925) Use sound enums | tron | |
Also play the correct sound when a toyland road vehicle breaks down | |||
2004-11-25 | (svn r815) Include strings.h only in the files which need it. | tron | |
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled. | |||
2004-11-05 | (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk | tron | |
This includes 2 fixes -Fix: [1048596] Monorail and Maglev sounds are swapped (r511) -Add special case to load the jackhammer sound (r478) The rest are cleanups und enumeration to make merging possible/easier | |||
2004-09-10 | (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! | truelight | |
2004-09-07 | (svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron) | darkvater | |
-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types | |||
2004-08-12 | (svn r31) Fix: pressing 6 in landscaping toolbar crashed the game | dominik | |
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |