Age | Commit message (Collapse) | Author | |
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2006-11-11 | (svn r7130) -Codechange: Handle the positioning of windows through the ↵ | Darkvater | |
desc->left/top settings with some special values (WDP_) instead of checking window-class. This also fixes FS#172 now that we can position windows arbitrarily and are not restricted to window-classes. | |||
2006-11-10 | (svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc ↵ | Darkvater | |
positioning WDP_AUTO = -1) | |||
2006-10-31 | (svn r7022) -Fix [FS#292]: Properly guard against viewing company-sensitive ↵ | Darkvater | |
information from invalid players (eg spectators) which could lead to crashes. | |||
2006-10-28 | (svn r7000) -Fix: Incorrect use of e->we.click when the event is a 'place'. ↵ | Darkvater | |
This didn't cause any bugs so far because the 'click' element was at the same position in the union for both events. | |||
2006-10-24 | (svn r6925) -Codechange: Be more strict with widget distinctions. WWT_PANEL ↵ | Darkvater | |
is only plain panel, WWT_IMGBTN must contain an image for drawing. Renamed WWT_PANEL_2 to WWT_IMGBTN_2 because that is what it is. Added WWT_PUSHBTN that is either just a pushable button, or a textbutton, which text's drawn dynamically independent of widget. | |||
2006-10-14 | (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to ↵ | Darkvater | |
PLAYER_SPECTATOR and put it into player.h where it belongs (instead of map.h) | |||
2006-10-03 | (svn r6631) -Codechange: Use accessors for click_state. | belugas | |
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit) | |||
2006-09-23 | (svn r6499) -Codechange: Finally, got "byte event" outside of the union ↵ | belugas | |
WindowEvent, which is now a struct | |||
2006-06-28 | (svn r5403) - Feature: Allow building canals at sea-level, using ctrl to ↵ | peter1138 | |
toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas. | |||
2006-06-28 | (svn r5395) The railway station and depot building windows are not ↵ | tron | |
affiliated with the terraforming toolbar. So don't let the terraforming toolbar try to close them, they aren't open then anyway. Also remove an empty case | |||
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron | |
2006-06-10 | (svn r5218) Remove GenericRaiseLowerLand(). It's not really as generic as ↵ | tron | |
the its name suggests, it's just an unnecessary indirection | |||
2006-06-07 | (svn r5155) - Remove the bridge branch merge (revision r5070) | tron | |
2006-06-02 | (svn r5070) Merged the bridge branch | celestar | |
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please. | |||
2006-05-11 | (svn r4827) -Fix (FS#160) In the terraform toolbar, don't treat the plant ↵ | celestar | |
tree button as place-push-button, because it isn't | |||
2006-04-04 | (svn r4279) s/\<CL_/CLEAR_/ | tron | |
2006-03-30 | (svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. ↵ | belugas | |
Although it was an accessor, nor his usage nor the values were clear. | |||
2006-03-05 | (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme | tron | |
2006-02-24 | (svn r3665) Add a function to turn a tile into a clear tile | tron | |
2006-02-13 | (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, ↵ | tron | |
add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff | |||
2006-02-01 | (svn r3514) -Codechange: Replace direct fiddling of bits for the ground type ↵ | tron | |
and density of clear tiles with symbolic names and accessors. See clear.h for details | |||
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-01-05 | (svn r3365) Staticise 36 functions | tron | |
2005-12-24 | (svn r3338) Wrong file in last commit | tron | |
2005-12-24 | (svn r3337) Remove an unused variable and add 2 times static | tron | |
2005-11-14 | (svn r3181) -Bracing | tron | |
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if | |||
2005-11-07 | (svn r3153) - Feature: [ 1276827 ] Drag and drop rocky areas in scenario ↵ | Darkvater | |
editor (MeusH-ish) | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-21 | (svn r2669) Shuffle some more stuff around to reduce dependencies | tron | |
2005-07-21 | (svn r2664) Remove depedency on player.h from variables.h | tron | |
2005-06-25 | (svn r2487) Replace TILE_XY by TileXY/TileDiffXY | tron | |
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron | |
2005-06-06 | (svn r2425) - Fix (regression): wrong sprite for level-land cursor (thx Tron) | Darkvater | |
- CodeChange: change MapSizeX() - 1 to MapMaxX() in the smallmap drawing code | |||
2005-06-06 | (svn r2420) - Codechange: magic number elminitation of cursorsprites. | Darkvater | |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-08 | (svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert ↵ | Darkvater | |
add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :) | |||
2005-04-19 | (svn r2214) - Fix: Dragging the desert tool over half-desert turns it into ↵ | Darkvater | |
full-desert; dragging the tool while pressing ctrl, will remove the desert area. | |||
2005-04-02 | (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario ↵ | Darkvater | |
editor (D,Q,W,E,R,T,Y,U fltr) - Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one - Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator - CodeChange: moved around some of the draggable tools, demystifying them - CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor) - CodeChange: add some more enums to sprites. - TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0 | |||
2005-02-13 | (svn r1867) Include tables/sprites.h only in files which need it | tron | |
2005-01-22 | (svn r1596) Add some more statics | tron | |
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile | |||
2005-01-12 | (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵ | truelight | |
it for dynamic arrays | |||
2005-01-12 | (svn r1485) -Fix: [1031451] Catchment area shows when buying sign. Catchment ↵ | darkvater | |
area wasn't reset when road station window was unselected -Fix: small GUI glitch in terraform toolbar | |||
2005-01-08 | (svn r1435) Fix: [ 1094092 ] Toolbars accessible via keyboard in spectator mode | dominik | |
2005-01-08 | (svn r1424) Add dynamite to landscaping toolbar (hotkey 'D') | dominik | |
2005-01-03 | (svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵ | truelight | |
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way | |||
2004-12-22 | (svn r1212) -Feature: sticky windows all build-toolbars | darkvater | |
2004-12-14 | (svn r1084) Generalized hotkey catching when textfield windows are open. Now ↵ | dominik | |
only hotkeys attached to the main toolbar are working if you have a textfield open. | |||
2004-12-12 | (svn r1040) Fix: All character hotkeys are disabled now when a window for ↵ | dominik | |
typing is open |