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2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-20(svn r5975) -Cleanup: use ORIGINAL_BASE_YEAR & ORIGINAL_MAX_YEAR where the ↵rubidium
functions really depend on the original date format. -Cleanup: use DAYS_TILL_ORIGINAL_BASE_YEAR where the date variables are in the old date format and conversions are needed. -Cleanup: replace one (forgotten) instance of uint16 with Date.
2006-08-20(svn r5965) -Feature: FS#261 Catalan Town Names generator (arnau)bjarni
2006-08-16(svn r5926) -Codechange: make _cur_year contain the full year, instead of ↵rubidium
the offset since 1920 -Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-12(svn r5864) -Feature: Also allow horizontal and vertical rails on steep slopestron
2006-08-10(svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ↵tron
ramps on steep sloped tiles
2006-08-09(svn r5819) - NewGRF: add support for refit costs specified in NewGRF. This ↵peter1138
may affect the default refit costs for the default rail vehicles.
2006-08-06(svn r5796) Use DrawTileSprites/DrawTileSeqStruct for road depot drawing ↵tron
data, too
2006-08-06(svn r5785) Fix(5771) : Silenced a warning in MSVC that prevented from ↵belugas
compiling.
2006-08-05(svn r5771) Unify several code paths and data structures for drawing train ↵tron
depots and waypoints
2006-08-03(svn r5723) - Move the declaration of DrawRoadDepotSprite() out of ↵tron
functions.h (but I'm not too happy with the new header) - Use DiagDirection instead of plain int for the orientation of the depot graphics - Rename the associated data tables with sprites to something more meaningful
2006-07-16(svn r5504) Feature : Added Italian town name generator. (sidew)belugas
2006-06-26(svn r5385) - Fix: Corrected new helipad layering so helicopters go over the ↵richk
H, not through it! ;) Thanks to mart3p for spotting this.
2006-06-25(svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner ↵richk
replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport.
2006-06-23(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.richk
Commuter airport: Small. 5x4. 3 terminals, 2 helipads. Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways. Helidepot: a small heliport with a depot for helis only. Helistation: a large heliport with 3 helipads and a depot.
2006-06-14(svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but ↵tron
better than raw numbers
2006-06-09(svn r5201) - NewGRF: add loading of default refit costs. This information ↵peter1138
is not yet used
2006-06-07(svn r5155) - Remove the bridge branch merge (revision r5070)tron
2006-06-05(svn r5136) Fix various style bugs:tron
- Trailing whitespace - Trailing empty lines - Missing newline at EOF - Missing svn:eol-style native
2006-06-04(svn r5105) - NewGRF: Move callbackmask from *VehicleInfo to EngineInfo. ↵peter1138
This simplifies code that works with more than one vehicle type.
2006-06-02(svn r5070) Merged the bridge branchcelestar
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-05-31(svn r5055) -Fix: Correct some errors in the bridge sprite numberscelestar
2006-05-20(svn r4920) Remove parameters, which get only used in certain functions, by ↵tron
splitting those functions. At least in the case of checking for oil industry restrictions this makes the check conditions more clear.
2006-05-17(svn r4896) - NewGRF: add support for vehicle property 0x25 (user defined ↵peter1138
data) used by variable 0x42.
2006-05-01(svn r4639) -Feature: Turkish town names (jnmbk)celestar
2006-04-28(svn r4614) CodeChange : Cleanup of industry_cmd (Step-4).belugas
Removing the _industry_type_costs in favor of IndustrySpec.cost_multiplier; In order to let industry_gui use the GetIndustrySpec accessor, some structs had to be moved in industry.h
2006-04-26(svn r4584) CodeChange : Cleanup of industry_cmd (Step-3).belugas
Renaming GetIndustrySpecification to GetIndustrySpec. Looks better. Removing the _industry_prod_up/down/close_strings in favor of IndustrySpec.closure/production_up/down_text; A few reformatting along the way. Work of tfc_team
2006-04-26(svn r4578) CodeChange : Cleanup of industry_cmd (Step-2).belugas
Removing the _industry_min_cargo[] in favor of IndustrySpec.minimal_cargo, IndustrySpec.a,b,c are now conflicting[], add an enum for IndustrySpec.checkproc Work of tfc_team
2006-04-26(svn r4577) CodeChange : Cleanup of industry_cmd (Step-1).belugas
Add an accessor to _industry_specs array. Work of tfc_team
2006-04-24(svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures ↵belugas
toguether.
2006-04-24(svn r4564) CodeChange : Constify the sprites of _cargo_types_base_valuesbelugas
2006-04-22(svn r4513) Codechange : Assemble a bit the scattered parts of Cargo types.belugas
2006-04-15(svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high ↵Darkvater
pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables
2006-04-12(svn r4384) -Codechange: rail drawing codecelestar
-Added a function to obtain the axis of a waypoint -Moved the waypoint layout tables from the depot layout tables into an own one -Use GetRailTileSubtype
2006-04-10(svn r4345) -Codechange: Similar to airport tiles, rename _industry_map5_ ↵celestar
arrays to _industry_sections
2006-04-05(svn r4283) -Cleanup: More elrail housekeeping, remove code dublication, ↵celestar
more meaningful variable names, simplify control flow..
2006-04-05(svn r4282) -Cleanup: Re-arranged the ignore groups into a more readable ↵celestar
arrangement
2006-04-05(svn r4281) -Cleanup: Begun cleaning up elrail code a bit, mostly comments ↵celestar
and enum/array alignment
2006-04-04(svn r4278) -Fix: changed char to uint8 because signedness of char is ↵celestar
undefined. Thanks to KUDr and Tron for research and stuff. (FS#98)
2006-03-29(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵celestar
code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-03-24(svn r4092) CodeChange : Named sprites instead of magic numbers plus ↵belugas
create/use helper macro/enum for recoloring scheme
2006-03-21(svn r4004) -CodeChange : Renaming sprites and functionsbelugas
2006-03-20(svn r3991) -Fix : Last remaining separation of SpriteID from Palettebelugas
2006-03-19(svn r3982) Fix last commit. I got confused by some strange test, which did ↵tron
nothing
2006-03-15(svn r3889) Change a part of the bridge drawing code to make it more ↵tron
comprehensible and add the needed accessors
2006-03-01(svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring ↵peter1138
them. Currently the second colour is fixed to be the player's colour.
2006-03-01(svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-)bjarni
note: <ln-> Bjarni: please go ahead and commit it, i'll take the responsibility if something should go wrong.
2006-02-28(svn r3685) Include a file missed from r3684...peter1138
2006-02-13(svn r3602) - Move _railveh_score data to _rail_vehicle_info->ai_rank and ↵peter1138
remove global variable to return data as we can now access this directly.
2006-02-11(svn r3586) - NewGRF: Load callback masks for all vehicle types.peter1138