Age | Commit message (Collapse) | Author |
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user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
-To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
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Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
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- Landscaping buttons have to be accessed from the landscaping toolbar
- Landscaping toolbar can be opened from all other toolbars
- The order of buttons in the docks toolbar now matches the other toolbars
- Landscaping toolbar has new keyboard shortcuts
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missed all this time; but is fixed now.
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- "inline" must before the return type (and after "static")
- Initialise all struct members, not just some of them
- Remove (one) spurious semicolon
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besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.
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the bridge
This fix was created by Celestar
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own file
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While here give the string colormap a more canonical name.
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color table instead of a sprite
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elements via compile time asserts
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enums instead of magic numbers to check for these
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This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
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actually makes some sense and is also compatible with TTDPatch (pasky).
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weird)
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DrawTileSeqStruct hacks needed for custom station supports (pasky)
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seems to work :). Also use aircraft_vehinfo() instead of the old tables (pasky).
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AircraftVehicleInfo[] as well. table/engines.h is now the same as in the _map branch.
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road_vehicle_info table, like it already is for trains and ships. Needed
for GRF custom override support. (pasky)
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for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
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